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Random encounters

Every time a turn passes, for every group of players, the DM will throw 1D20. Depending on the result of this dice, different random events can happen that range from finding other adventurers, to “You hear a dragon in the distance” (AKA, hide, NOW), however, these results can only happen if the “Peace” and “Risk” levels are high enough for them to happen. You don’t need to know or understand how these are calculated, but you should keep in mind that depending on the current time of day, weather and location, the limits on how good/bad random events can be will change1.


  1. For instance, during the day, with a clear weather, in a plain, there is no way for a dragon or evil god to appear.