Map movement
The world map is divided in a 50x50 square grid. Each “tile” in the map is equal to a 3km x 3km area. It takes 1 turn to move from one tile to the next (you can move by two tiles if you have a horse), and you can only move in the four cardinal directions.
The map is filled with different biomes and cities; however, characters generally don’t know where these are found. Even the direction where they are in isn’t exact, as without a magic compass or someone who knows the world extremely well, all someone can base themselves off of to know in what direction they are going is experience and very basic landmarks that stand out1.
Maps of this world are not only often off-scale, but they are also excessively expensive, so it is recommended that you instead draw your own map to try and remember where things are.
-
Also no, you cannot orient yourself by looking at which way to sun is coming from, in a world where there’s magic and people who can teleport across the world instantly, why would the planet follow rules such as “rotating in a consistent and predictable way”. ↩