Difficulty
Nazarax is a brutally difficult game, especially for new players. This vast fantasy world is full of powerful creatures that can kill you instantly at any time if they want to1, so the most important thing to have if you want to survive isn’t actually strong weapons or high stats, but knowledge and creativity.
The rules are very loose with what you are allowed to do, so you should always try to take full advantage of that by experimenting with different strategies, the best way to take down monsters, to complete quests, or to get something you want generally are ways that rely heavily on the fact this is a role-playing game where you can interact with the world in an infinite amount of ways2 rather than pure stats.
Weapons, items, and stats shouldn’t be seen as direct paths to success, but as tools which can lead you to success when properly used. If you’re losing a social conflict, just run away. If you are outnumbered, just change the terrain or move to a place where those numbers won’t matter anymore. Use your brains, both in and out of the game.
Also, it should be noted that as you get stronger, enemies will rapidly stop being able to kill you instantly and fights will become longer because of how scaling and monster stats are calculated.
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For reference, what is probably the weakest enemy, goblins, have a 1/12 chance to instantly kill any level 1 player no matter what armor they are wearing except some demi-humans, dimensionals, mutants that doubled their health and dwarves, while also having a 4/12 or 5/12 chance to do so to level 1 players with absolutely no armor, and goblins always come and attack in very large groups. ↩
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This can be things like decapitating an enemy instead of trying to bring their HP to 0, kidnapping someone instead of trying to beat them in a social interaction or to kill them, dismembering enemies that are too strong for you to fight head-on, utilizing social stats in the middle of a fight to intimidate your enemies or give them a reason to leave peacefully, baiting enemies into traps, using fire or magic to block an enemy’s path or to run away, etc. ↩