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Assumed items

Every adventurer1 is assumed to have a few things on them even if they aren’t found in their inventory. These items include a coin pouch; a simple belt that you can attach weapons, items, and potions to; simple underwear, pants, wooden shoes, and a shirt, none of them offer defense, however, they do have pockets that can be used to store small items; and some basic survival items like a gourd, cooking pot, bowl, utensils (unsharp iron knife, wooden fork, wooden spoon), and simple ration boxes2.


  1. This part only applies to characters who became or were planning to become adventurers, if your character’s backstory makes him some noble who just lost everything, a homeless person, or something along those lines, these items can be revoked.

  2. Your rations and gourd are assumed to be refilled every time you pass by a town, find eatable plants around, or find water, they are the reason why characters never need to eat or drink explicitly unless they find themselves stranded in a desert, cave, or the abyss for extended periods of time. Unlike items that serve as food, these do not offer any healing effects.