Assumed items
Every adventurer1 is assumed to have a few things on them even if they aren’t found in their inventory. These items include a coin pouch; a simple belt that you can attach weapons, items, and potions to; simple underwear, pants, wooden shoes, and a shirt, none of them offer defense, however, they do have pockets that can be used to store small items; and some basic survival items like a gourd, cooking pot, bowl, utensils (unsharp iron knife, wooden fork, wooden spoon), and simple ration boxes2.
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This part only applies to characters who became or were planning to become adventurers, if your character’s backstory makes him some noble who just lost everything, a homeless person, or something along those lines, these items can be revoked. ↩
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Your rations and gourd are assumed to be refilled every time you pass by a town, find eatable plants around, or find water, they are the reason why characters never need to eat or drink explicitly unless they find themselves stranded in a desert, cave, or the abyss for extended periods of time. Unlike items that serve as food, these do not offer any healing effects. ↩