Wanderer
Description
The wanderer is probably the most versatile class, at the cost of lacking in pure firepower. Wanderers offer the unique ability to copy items and skills, making them able to fill any role, however, they are probably the hardest to play, requiring quick thinking and high adaptability.
Unique mechanics
On their own, wanderers have considerably weaker attacks and skills than other classes, however, they are able to copy skills they have seen and transmute parts of themselves into replicas of items or weapons. The class barely scales at all, rather, it scales as enemies and allies unlock stronger skills.
Recommended builds
N/A
Social Status
| Can read | No |
| Can write | No |
| Social status | Distrusted |
| Knowledge of the world | Very knowledgeable |
| Political understanding | Very knowledgeable |
| Geographical knowledge | Very knowledgeable |
| Known for | Being volatile and unpredictable |
Starting items
Budget: 150 pts
Wanderers can take starting items from any other class
Every item a wanderer starts with will be shapeshifting
Multi-classing
Criterions
- Having broken bones or limbs multiple times and having successfully recovered without the use of any magic.
- Being an open minded, for instance, gnomes would have a very hard time becoming wanderers.
- Having a body composed of both hard structures and soft tissues.
- Not having any major artificial parts in your body
Process
- Find a swamp during or right after1 a spore bloom and capture some leeches2.
- let said leeches borrow into your skin and survive 20 turns while losing
10%of your health per turn. - After this process is done you are now a wanderer.