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Wanderer

Description

The wanderer is probably the most versatile class, at the cost of lacking in pure firepower. Wanderers offer the unique ability to copy items and skills, making them able to fill any role, however, they are probably the hardest to play, requiring quick thinking and high adaptability.

Unique mechanics

On their own, wanderers have considerably weaker attacks and skills than other classes, however, they are able to copy skills they have seen and transmute parts of themselves into replicas of items or weapons. The class barely scales at all, rather, it scales as enemies and allies unlock stronger skills.

N/A

Social Status

Can readNo
Can writeNo
Social statusDistrusted
Knowledge of the worldVery knowledgeable
Political understandingVery knowledgeable
Geographical knowledgeVery knowledgeable
Known forBeing volatile and unpredictable

Starting items

Budget: 150 pts

Wanderers can take starting items from any other class

Every item a wanderer starts with will be shapeshifting

Multi-classing

Criterions

  • Having broken bones or limbs multiple times and having successfully recovered without the use of any magic.
  • Being an open minded, for instance, gnomes would have a very hard time becoming wanderers.
  • Having a body composed of both hard structures and soft tissues.
  • Not having any major artificial parts in your body

Process

  • Find a swamp during or right after1 a spore bloom and capture some leeches2.
  • let said leeches borrow into your skin and survive 20 turns while losing 10% of your health per turn.
  • After this process is done you are now a wanderer.

  1. On the start of the fourth turn after the end of a spore bloom, you can no longer find what you need.

  2. You have Luck/(350+Luck)% chance of catching a leech.