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Abilities

Passives

Ecclesiastical Charisma

  • Unlock : Level 1

Because of the position you hold in relation to certain Churches, you have some level of informal political immunity and influence. Your position also makes it so that believers in the gods you preach for are more likely to trust and help you, while the opposite is true for people believing in gods that oppose yours.

Pacifism

  • Unlock : Level 1

To become an unofficial priest1, you have to vow to never take life without your gods’ approval, which is also reaffirmed while becoming an official priest2, meaning that unless you are willing to lose all your rights and abilities as a priest from being forsaken by your god, you aren’t allowed to kill any living creature without your god’s direct permission. Unless you have been given explicit permission by at least 1 of the gods you believe in to kill a specific target, damage3 you deal can never4 bring a target under 1 health.

Devotion

  • Unlock : Level 10

Your devotion allows you act in self-sacrifice as long as this sacrifice is for a cause that you see as just. Once you run out of mana, you can purposefully use health instead.

Priesthood

  • Unlock : Level 25 and a god’s recognition5

You are now strong enough to be officially recognized by most deities. Once you have gained this recognition, you gain access to some semiformal political immunities and privileges. These allow you to get away with some minor crimes, to affect the outcome or reduce the sentences related to criminal cases, to access some private areas and documents and to make demands to political figures.

Saint’s Authority

  • Unlock : Level 50

Your position and status have gotten to a point where people your own gods will personally recognize you, meaning that people who know who you are simply cannot ignore your words. People who believe in the same gods as you will also accept most requests you make of them, while people who believe in opposing gods will see your presence as a nuisance. You can now also appoint unofficial priests.

Revere(n)d Diplomat

  • Unlock : Level 75 and a god’s recognition6

You have become so powerful that the gods you believe in will most likely recognize you as more than a simple priest, because this special relation, your status as the representative of gods has been solidified. This position forces most officials to acknowledge your status for the sake of stability, giving you almost complete political immunity as well as a plethora of privileges.

Pontiff’s Authority

  • Unlock : Level 100

Being a highly regarded and all-powerful priest comes with its fair share of benefits, like standing alongside your own gods. As long as you still are maintaining a good relationship with the gods you preach for, you can now officially speak on their behalf and make use of their authority without having to request permission7. Your words will also now be regarded as the truth by default by people who believe in the same deities as you, while you will be seen as an active threat by most believers of opposing deities.

Actives

Lesser Prayer

  • Unlock : Level 1
  • Mana cost : 250 on cast + 100 per target, per turn
  • Cast time : 1 turn

A channelled spell that gives its targets some elemental damage or resistance. The targets and type of prayer8 have to be decided after the cast time, but before the first turn of effect, and cannot be changed after the effect has started. The spell stops completely if the caster loses focus and stops affecting a specific target if another prayer is used on them or if they break line of sight with the caster9.

When used offensively, the prayer will add 1d4/2 * caster LVL * 10 damage of the prayer’s targeted god’s element to any physical attacks dealt by targets of the prayer.

When used defensively, the prayer will add caster LVL * 10 defense to every target as well as 25% resistance against the prayer’s targeted god’s element.

God’s Hand

  • Unlock : Level 10
  • Mana cost : N/A

Allows you to heal a target by touching them while praying. This skill can heal a target for up to caster LVL * 20 health per turn and costs as much mana has it heals, while also repairing (not regenerating10) physical wounds in proportions to the amount of health recovered in a turn by the target. The exact way a wound is healed depends on the element of the god who’s targeted by the caster’s prayer.

Moderate Prayer

  • Unlock : Level 25 Mana cost : 1000 on cast + 200 per target, per turn

A channelled spell that gives its targets considerable elemental damage or resistance. The targets and type of prayer11 have to be decided after the cast time, but before the first turn of effect, and cannot be changed after the effect has started. The spell stops completely if the caster loses focus and stops affecting a specific target if another prayer is used on them or if they break line of sight with the caster12.

When used offensively, the prayer will add 1d4/2 * caster LVL * 15 damage of the prayer’s targeted god’s element to any physical attacks dealt by targets of the prayer.

When used defensively, the prayer will add caster LVL * 15 defense to every target as well as 50% resistance against the prayer’s targeted god’s element.

Greater Prayer

  • Unlock : Level 50
  • Mana cost : 2500 on cast + 300 per target, per turn

A channelled spell that gives its targets considerable elemental damage or resistance. The targets and type of prayer have to be decided after the cast time, but before the first turn of effect, and cannot be changed after the effect has started. The type of prayer can be decided on a target-to-target basis. The spell stops completely if the caster loses focus and stops affecting a specific target if another prayer is used on them or if they leave the caster’s tile.

When used offensively, the prayer will add 1d4/2 * caster LVL * 20 damage of the prayer’s targeted god’s element to any physical attacks dealt by targets of the prayer.

When used defensively, the prayer will add caster LVL * 20 defense to every target as well as 50% resistance against the prayer’s targeted god’s element.

Divine Intervention13

  • Unlock : Level 75
  • Mana cost : 5000
  • Cooldown : 40 turns

Ask a god you believe to partially possess someone (or yourself), allowing the target to make use of greater element elemental powers for 5 turns. This power increases the damage of each of the target’s physical attacks by 1d4/2 * caster LVL * 20 of the targeted god’s element, gives them an armor that protects them from caster LVL * 20, 50% damage resistance against the targeted god’s element, 500 health regeneration per turn and moderate physical injury regeneration14.

A Wish for Extinction

  • Unlock : Level 100
  • Cooldown : 140 turns
  • Mana cost : 10’000
  • Cast time : 10 turns

“The hourglass of death”, put your hands together and pray for the death of all who oppose true gods. A skill that uses tremendous amounts of mana to punish all those you may perceive as enemies, like monsters, criminals, and believers of opposing gods, within a 500 meters radius of yourself. This skill can be cancelled at anytime, but forcibly gets cancelled if you get knocked out, if you stop holding your hands together, or if you have to move outside of a 10-meter radius from your location at the time of cast.

Once this skill is used, everyone within its radius, including people unaffected by it, will hear a bell be rung once from your exact location at the end of each of your turns, getting louder and louder each time. Each time the bell rings, the spells inside everyone you perceive as an enemy will get closer to materializing. People do not know if they have a spell inside of them until the 5th ring. After the tenth ring, everyone you see as an enemy still inside the 500-meter radius will be hit by a spell of the element of a god who believe, dealing possibly lethal damage directly to their health bar equal to caster LVL * 25.


  1. An unofficial priest is a priest that has not yet been recognized by its gods. Becoming an unofficial priest is a required step to becoming an official priest.

  2. This skill can only be ignored once you reach level 100 and unlock the “Pontiff’s Authority” skill.

  3. This includes sources such as damage over time and poison, but not indirect methods such as enhancing an ally who then kills a target.

  4. Unless you are willing to lose your status as a priest and possibly the class (intelligence and mostly luck check to see if you realize you never needed a god to cast spells), this ability will always automatically stop you.

  5. You have to personally ask a god to be recognized as a representative of his cult. You can do this with multiple gods.

  6. You have to personally ask a god to be recognized as a representative of his cult. You can do this with multiple gods.

  7. Though this only works if people know who you are to begin with.

  8. Every target has to be affected by the same type of prayer.

  9. Seeing the target isn’t necessary, but maintaining a line of sight is, so while a target entering a building would break the spell, the target entering a cloud of dust wouldn’t.

  10. For instance, if you healed your target for the maximum amount of health possible in a turn, it could repair bones, repair a damaged organ, or stop internal bleeding, but it cannot replace or reattach missing limbs, replace or rebuild missing or completely destroyed organs, or repair unrecognizable limbs (so a crushed arm for instance could not be fixed even if no part of it is missing).

  11. Every target has to be affected by the same type of prayer.

  12. Seeing the target isn’t necessary, but maintaining a line of sight is, so while a target entering a building would break the spell, the target entering a cloud of dust wouldn’t.

  13. When this skill is used on yourself, the turn used to cast the spell doesn’t count as part of the skill’s duration.

  14. This regeneration would close sword wounds and dislocated bones, but not broken bones, cut muscles, missing limbs or missing organs.