Abilities
Passives
Ecclesiastical Charisma
- Unlock : Level 1
Because of the position you hold in relation to certain Churches, you have some level of informal political immunity and influence. Your position also makes it so that believers in the gods you preach for are far more likely to trust and help you, while the opposite is true for people believing in gods that oppose yours.
Pacifism
- Unlock : Level 1
To become an unofficial priest1, you have to vow to never take the life of another man2 without your gods’ approval3. This vow also has to be reaffirmed when becoming an official priest4. This vow makes it so that the murder of any man without direct permission from your god will cause you to be forsaken by your god. Taking this vow causes damage5 you deal to be unable to bring humanoids under 1 health unless you want to. The vow isn’t broken if you kill someone while unable to control yourself. Some gods may not require you to take this vow at all if they consider life to be meaningless6.
Devotion
- Unlock : Level 10
Your devotion allows you to act in self sacrifice as long as this sacrifice is for a cause that your god would see as just. Once you run out of mana, you can purposefully use your health as mana instead, though at a cost of 2 health per 1 mana.
Priesthood
- Unlock : Level 25 and a god’s recognition7
You are now strong enough to be officially considered as a person by most deities. Once you have gained this recognition, you gain access to some semi-formal political immunities and privileges. These allow you to get away with some minor crimes, to affect the outcome or reduce the sentences related to criminal cases, to access some private areas and documents and to make some demands.
Saint’s Authority
- Unlock : Level 50
Your position and status have gotten to a point where ordinary people might personally recognize you as a representative of your god : people who know who you will thus simply be unable to ignore your words, as they will hold quite a lot of weight. People who believe in the same gods as you will also accept most requests you make of them immediately, while people who believe in opposing gods will see your presence as a danger. You can now also appoint unofficial priests.
Revere(n)d Diplomat
- Unlock : Level 75 and a god’s recognition7
You have become so powerful that the gods you believe in will most likely recognize you personally, because this special relation, your status as the representative of gods has been solidified. This position forces most officials to acknowledge your status for the sake of stability, giving you almost complete political immunity as well as a plethora of privileges. You can now also appoint official priests.
Pontiff’s Authority
- Unlock : Level 100
Being a highly regarded and all-powerful priest comes with its fair share of benefits, like standing alongside your own gods. As long as you maintain a good relationship with the gods you preach for, you can now speak directly on their behalf and make use of their authority. Your words will also now be regarded as the truth by default by people who believe in the same deities as you, while you will be seen as an active threat by most believers of opposing deities.
Actives
God’s Hand
- Unlock : Level 1
While touching a target with at least one of your palms, you close your
eyes and think of one of your gods, trying to channel its power through
you into your target, causing the target to become attractive to the
mana in the air around them, leading to them healing faster. While this
skill is in use the target will regenerate, in addition to their basic
health regeneration, caster LVL * 10 health per turn.
As this skill simply increases a target’s own ability to regenerate, it doesn’t work on target who are unable to regenerate. While this skill is in use, neither target nor priest can move. This skill can only be used on one target at a time.
Lesser Prayer
- Unlock : Level 1
- Cast time :
Number of targetsturn - Cooldown : 4 turn
Demand a favor from your god : a channelled spell that gives its targets8 some elemental damage or resistance.
When used offensively, this skill adds
caster LVL * 10[element9] damage to any physical attacks dealt by the prayer’s target(s).
When used defensively, this skill adds
caster LVL * 5defense to every target as well as 25% resistance against the prayer’s targeted god’s element.
The buff from the prayer ends after 5 turns or after two uses10. The target(s) and type (defensive or offensive) of prayer11 must be decided at the start of the cast time and cannot be changed. Prayers cannot be stacked on one target.
God’s Grace
- Unlock : Level 10
- Mana cost :
Healing / 2
Allows you to heal a target near you by praying for them to one of your
gods. This skill heals caster LVL * 20 health per turn, costing
half as much mana as it heals, while also repairing (but not
regenerating) physical wounds in proportions to the amount of health
recovered by the target12. The exact way a wound is healed depends on
the prayer’s god.
Prayer
- Unlock : Level 25
- Mana cost : 1000 on cast + 500 per target
- Cast time : 1 turn
- Cooldown : 2 turns
Borrow some of your god’s power for the cause of their greatness praying as to bath your allies (or yourself) in your god’s glory, protecting them or allowing them to use inhuman power for a short time.
When used offensively, this skill adds
caster LVL * 15[element9] damage to any physical attacks dealt by the prayer’s target(s).
When used defensively, this skill adds
caster LVL * 10defense to every target as well as 50% resistance against the prayer’s targeted god’s element.
The buff from the prayer ends after 5 turns or after two uses10. The target(s) and type (defensive or offensive) of prayer11 must be decided at the start of the cast time and cannot be changed. Prayers cannot be stacked on one target.
God’s Warmth
- Unlock : Level 25
- Mana cost :
Healing / 2
Pray for the masses! This prayer allows you to unburden the weak,
healing every creature within a 10-meter radius of you indiscriminately
(it will heal every wounded creature around you). This
skill heals every target for caster LVL * 20 health per turn while
also nourishing them and causing the duration of anything that could be
considered “poison” to go down 5x as fast as it normally would for this
turn, though it does not repair wounds any worse than minor scratches.
This skill can only be used if your location relates directly to the god you are trying to pray to13. This skill can only be used while you are immobile and extremely calm, as it requires great focus to call upon this much power from a god.
Greater Prayer
- Unlock : Level 50
- Mana cost : 2000 on cast + 1000 per target
- Cast time : 1 turn
- Cooldown : 2 turns
Let your call for a droplet of your god’s immeasurable strength be heard! Pray for your allies’ success, giving them considerable strength or defense for a few hours!
When used offensively, this skill adds
caster LVL * 20[element9] damage to any physical attacks dealt by the prayer’s target(s).
When used defensively, this skill adds
caster LVL * 15defense to every target as well as 50% resistance against the prayer’s targeted god’s element.
The buff from the prayer ends after 5 turns or after two uses10. The target(s) and type (defensive or offensive) of prayer must be decided at the start of the cast time and cannot be changed. Prayers cannot be stacked on one target. The type of prayer can be decided on a target-to-target basis.
God’s Radiance
- Unlock : Level 50
- Health cost :
Healing / 2 - Mana cost : 3000 mana
- Exhaustion time : 1 turn
- Cooldown : 3 turns
Let the light of your all-mighty master shine upon the face of your
companions so that they can live another day to spread his glory
onwards! Pray for an ally’s safety, healing them for caster LVL * 60,
and even replacing limbs and organs that were lost in the last 3
turns!
Sadly, being used as a conduit for this much power does come at a great cost : casting this spell causes you to lose half as much health as you heal and tires you out greatly, causing you to become inactionable for a turn after use…
Divine Intervention14
- Unlock : Level 75
- Mana cost : 5000
- Cooldown : 40 turns
Personally request from one of your gods to offer part of themselves to
one of your allies or yourself for a short while, allowing the target to
make use of great amount of power for 5 turns. For the duration of this
skill, every attack by the target will deal an additional caster LVL * 20
[element9] damage with every physical attack they use,
they will also gain caster LVL * 20 defense as well as 50%
resistance to the god’s element, moderate protection against physical
injuries and 500 health regeneration.
A Wish for Extinction
- Unlock : Level 100
- Cooldown : 140 turns
- Mana cost : 10000
- Cast time : 10 turns
“The hourglass of death”, put your hands together and pray for the death of all who oppose the true gods. A skill that uses tremendous amounts of mana to punish all those you may perceive as enemies within a 500 meters radius of yourself.
This skill can be cancelled at anytime. Your focus cannot be broken during its cast time, though the spell will be forcibly cancelled if you get knocked out, if you stop holding your hands together, or if you have to move outside of a 1-meter radius from the location you originally cast it at.
Once this skill is used, everyone within its radius, including people unaffected by it, will hear bell ring at your exact location, the number of bells and their volume only increasing with each turn.
As long as this spell is active, it is impossible to leave its radius.
Everyone in the spell’s radius becomes aware of their imminent doom
coming from the bells at the 5th ring. After the tenth ring, everyone
you see as an enemy who is considerably weaker than you still inside the
500-meter radius will be killed immediately, while those relatively
close to you in strength will all immediately take direct damage equal
to caster LVL * 50.
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An unofficial priest is a priest that has not yet been recognized by its gods. Becoming an unofficial priest is a required step to becoming an official priest. ↩
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The word “man” should be taken as “any creature your god might consider to be a humanoid”, as such, if your god doesn’t consider, for instance, dragonkin to be humanoids, you can freely kill them. ↩
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This approval must be explicit : you must literally be granted the permission to kill by the god or a high-ranking priest (other than yourself), or it has to be well known that your god allows priests to kill someone like the person you are about to kill. ↩
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This skill can only be ignored once you reach level 100 or when you unlock the “Pontiff’s Authority” skill. ↩
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This includes any source of damage you deal yourself but doesn’t count damage that wasn’t dealt from your two hands such as an ally you enhanced killing a target or an ally giving your target a poison (even if you were the one who gave your ally the poison for this purpose in the first place!). ↩
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This includes Gas, Shard, Pyro, Naix, Kael and Grog. ↩
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You have to personally ask a god to be recognized as a representative of his cult. You can do this with multiple gods. ↩ ↩2
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You must have a direct line of sight with the target (even if you cannot see them, it counts) and they must be within a kilometer of you for this to work. ↩
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The type of damage added depends on the god who was prayed during this prayer. ↩ ↩2 ↩3 ↩4
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This means after your ally attacked twice or after they took two attacks. Though this effect does not end upon the second use, but at the end of the turn of the second use (so an ally could attack thrice in a single turn and every single one of those attacks would be empowered). ↩ ↩2 ↩3
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Every target will be affected by the same type of prayer. ↩ ↩2
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The strength of this skill’s regenerative properties will depend on the relative amount of health target healed for. For instance, if the target just healed 50% of their maximum health, crushed and broken bones could be healed right back, damaged organs could be closed and missing chunks might get refilled; if they healed for 25% of their maximum health, slight bone fractures might get undone, and slashed skin might close back up; under 10% of health regeneration, nothing more than cuts, bruises and very slight internal damage will get undone. ↩
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For instance, you could be on a mountain and pray to Quake, in a casino and pray to Lucky or in a temple to pray to its elemental god. ↩
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When this skill is used on yourself, the turn used to cast the spell doesn’t count as part of the skill’s duration. ↩