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Abilities

Passives

Dexterity

  • Unlock : Level 1

Wanderers, being used to injury, have developed the ability to wield two weapons at a time and to use two-handed weapons with only one hand.

Recovery

  • Unlock : Level 1

After endless injuries wanderers have developed the ability to regenerate incredibly quickly and even repair entire missing body parts! Every 10 turn, one missing body part can be regenerated. Regenerate 10% of your health and mana per turn instead of 5% per turn and constantly regenerate instead of only regenerating while out of combat1 2. The duration of bleeding, and most other “physical” injuries is halved.

Endurance

  • Unlock : Level 1

Being used to literally turning themselves inside out, wanderers are extremely desensitised to pain, allowing them to ignore it for the most part.

Fine-tuning

  • Unlock : Level 1

Copied abilities and shapeshifted items only require half the regular levels and/or stats to be used.

Lack of balance

  • Unlock : Level 1

As you are used to using shapeshifted items, which don’t add to your bodyweight, using non-shapeshifted weapons now feels unnatural, causing you to have an additional 50% miss-chance while using non-shapeshifted items.

Copy slots : 2

  • Unlock : Level 1

You have 2 copy slots.

Copy slots : 3

  • Unlock : Level 20

You have 3 copy slots.

Copy slots : 4

  • Unlock : Level 40

You have 4 copy slots.

Copy slots : 5

  • Unlock : Level 60

You have 5 copy slots.

Copy slots : 6

  • Unlock : Level 80

You have 6 copy slots.

Copy slots : 7

  • Unlock : Level 100

You have 7 copy slots.

Actives

Copy

  • Unlock : Level 1

Within 3 turns of having observed an active ability be used3, you can copy it, putting a replica of said ability into one of your copy slots.

Copying a skill and adding it to a copy slot to be remembered takes a turn.

Copying a skill for immediate use (use within the same turn as you copy it) doesn’t take a turn, however, doing so will also make the skill be forgotten after the end of the turn. Doing this still requires you to empty a copy slot.

An ability’s cooldown doesn’t reset upon re-copying it. You cannot keep more than 1 copy of each ability.

Only abilities that could be defined as a “skill” can be copied, for instance, while a Berserker’s Limit Break could be copied, something like a Dragon’s Flight, a Dimensional’s Black Hole or a Architects’ Reshaping cannot be copied, because while the former could realistically be used by anyone, the latter are tied to having some particular biological traits.

Passives cannot be copied. Boss and mini-boss abilities cannot be copied. If you rely too much on a singular copied ability over a long period of time, the DM may forcefully make you forget an ability.

Shapeshifting

  • Unlock : Level 1

You can turn any body part of yours into an unenchanted4 copy of an item you’ve held and inspected before, however, the body part being transformed must have an approximately equivalent size to the desired item5. This ability also allows you to reverse the process and turn shapeshifted items back into your own body parts.

Copied items allow you to cast skills requiring them, however, they deal 25% less damage and offer 25% less defence.

As long as a shapeshifted item is kept, the body part used to make it cannot regenerate.

Shapeshifting part of yourself into an item does not cause bleeding.

Any damage dealt to a shapeshifted item will be mirrored to the shapeshifted body part once it is reintegrated into the body, thus, if a shapeshifted claymore made of your arm were to break in half, turning it back into your arm would give you a broken, partially missing and heavily bleeding arm back.

Turning damage body parts into items causes heavy bleeding and worsens the condition of said body part.

When you lose contact with shapeshifted equipment, you will not be able to reintegrate it into your body.

Shapeshifting doesn’t require a turn to perform; it can be done infinitely as long as it is your turn. Getting damaged while shapeshifting causes you to take double damage, fail to shapeshift and get heavily physically damage.

Shapeshifted items are black and don’t reflect light, they cannot be painted or otherwise modified.

Trying to shapeshift a body part covered by non-shapeshifting armor will cause you and your armor to take extreme damage from the resistance and torque.


  1. This regeneration bonus doesn’t stack with any other passive skill that offers regeneration bonuses; if you have any other regeneration passives, you will have to pick between this one and all of the other ones.

  2. If your basic (without the use of temporary buffs) health or mana regeneration would ever be higher than 10 even without this skill, this skill’s bonus regeneration is removed.

  3. You need to directly see the ability (excluding any cast time) being used, and thus, you cannot steal abilities while in the dark or blinded.

  4. You can copy enchanted/magical items, however, these copies will lack any magical properties (including enchantments) of the original. Note that magical catalysts, such as staves or tomes will still work as intended.

  5. For instance, you wouldn’t be allowed to turn a kidney into a claymore, it would instead require a larger body part, such as an arm, or your entire ribs.