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Races

Races in Nazarax are the main factor in determining a character’s overall preferred playlist, as they make fundamental changes1 to the game and how you interact with its systems, while also determining things such as a character’s innate affinity with certain stats.

Races not only differ from classes because of the scale of the changes they bring to a character, but because they mostly focus on out-of-combat interactions or on indirect combat options instead of mostly coming into play during direct combat2.

Another important thing to note about races is that they are not limited to the ones displayed here. Though basic intelligent humanoid races are recommended, it is still possible, with a DMs approval, to start a character as an Elemental, a Goblin, a Demi-Dragon, an Abyss Knight, an Undead, etc. It should be noted however that this is not recommended for new players, as these races will naturally be much harder to play as.


  1. And how far those changes go, you might be asking yourself? Well… Nokis, in practice, have a 50/50 chance to have their stats be 9 times higher than anyone else or for their stats to be 1. Dimensionals can teleport across the entire map in one turn. Dwarves get buffs from being drunk. Succubi are able to steal stats. Gnomes are racist. Demi-humans essentially have multiple personality disorder. Humans are boring. Etc.

  2. With the exception of Dragonkin.