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Priest

General description

Priests are a class of magic users, who, contrary to mages (who are conscious of their use of magic), and paladins (who use the magic found in their inks), can use magic, but are ignorant of their own powers, instead believing that their abilities are borrowed from higher beings1 or gods2 who they generally devout themselves to. Using their power, priests are capable of channeling powerful large-scale support spells that offer element or utility effects to large groups, though, the belief that their powers are borrowed rather than simply used causes priests to unconsciously limit the power of their own abilities to specific levels, however, this does come with the unforeseen benefit of making them not need to rely on any specific stat or build to be useful, making them great generalists. Their position in relation to certain gods also give them some level of political influence, making them quite capable diplomats and negotiators.

Unique mechanic(s)

Priests are able to offer defensive and offensive enhancements to large groups or specific players that don’t rely on any stats to function. A priest’s status also makes it easier for them to deal with official political matters.

Because of the nature of their abilities, priests can work with almost any build and type of equipment, but some level of focus on their social capabilities is still recommended.

Social status

Can readYes
Can writeYes
Social statusRespected by most but distrusted by followers of opposing deities.
Knowledge of the worldLow
Political understandingVariable
Geographical knowledgeNone or very limited
Known forBeing outspoken fanatics of certain deities.
Being humble recluses who are considerate to all those around them, even followers of opposing deities.

Starting items

Budget : 100 pts

  • 25 pts Dagger 1d4/2 * (2 * AGI + LVL * 25) (Sneak strikes deal double damage) (Doesn’t take a turn to pull out3)

  • 25 pts Short sword 1d4/2 * (4 * STR + LVL * 25)

  • 25 pts Morningstar 1d4/2 * (6 * STR + LVL * 20) (Takes two turns to swing) (50% piercing)

  • 25 pts Warstaff 1d4/2 * (4 * STR + LVL * 20) (causes targets to flinch and lose focus)

  • 25 pts Whip 1d4/2 * (3 * AGI + LVL * 20) (causes targets to flinch and lose focus) (unless used on a target with only 1 HP left, it will not kill) (can also be used as a rope)

  • 25 pts Chain 1d4/2 * (3 * STR + LVL * 20) (causes targets to flinch and lose focus) (unless used on a target with only 1 HP left, it will not kill) (can also be used as a rope)

  • 25 pts Penance 1d4/2 * (5 * STR + LVL * 25) (an enchanted spiked chain) (can only be used for self-harm) (any damage dealt by this weapon is regenerated as mana) (100% piercing)

  • 25 pts Elemental god’s prayer book (Increases the level multiplier of all prayers4 by 3)

  • 50 pts Elemental god’s bible (Increases the level multiplier of all prayers5 by 5)

  • 100 pts [Divine relic6] (Increases the level multiplier of all prayers7

  • 25 pts Flute (Increases negotiation by 10%)

  • 25 pts Lute (Increases charisma by 10%)

  • 25 pts Lyre (Increases charisma by 10%)

  • 0 pts “Ignorance” (A cursed blindfold8 which increases the level multiplier of all prayers by 5) (Has to be worn on character spawn)

  • 10 pts Monastery’s grab (20 defense)

  • 25 pts Battlepriest’s reinforced leather robe (60 defense)

  • 5 pts Bandages (stops bleeding, heals for 200 HP)

  • 1 pts Coins (x5)

Multi-classing

Criterions

  • Being unable to use magic
  • Believing in one or multiple gods
  • Owning a prayer book, bible, or history book or an artefact related to the god(s) who you want to be able to pray to.
  • Having considerable reputation as a devotee of the god(s) you want to be get acknowledged by.

Process

  • Train your mana until you can materialize it for 15 non-consecutive turns with a priest of level 25 or higher.
  • Successfully gaining 5 successive levels while under the effect of the Pacifism skill.
  • Being appointed as an unofficial priest by a formal priest.

  1. Higher beings can be any creature who your character perceives as a god, for instance, an element or golem could be source of a priest’s powers.

  2. This is a fundamental misunderstanding, as, in essence, gods are really just unimaginably powerful or renowned individuals who don’t actually possess special abilities.

  3. Pulling out a dagger without it counting as your action for the turn does require you to drop whatever you are holding.

  4. All prayers relating to this prayer book’s god.

  5. All prayers relating to this bible’s god.

  6. This item can be almost anything : it is simply something which is directly related to one of the gods you pray (chipped weapon part; bit of flesh; finger; old book; blood; armor piece; item blessed by the god; etc.)

  7. All prayers relating to the god this item relates to.

  8. A cursed blindfold with eyes drawn on it used as a proof of devotion which permanently turns the user’s eyes black and opaque. Once wrapped around someone eyes, it becomes impossible to pull off and can only be removed by destroying it, though this does not fix the wearer’s eyes.