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Abilities

Passives

Favor

  • Unlock : Level 1

Oracle are able to use skills which change reality in major ways at the cost of favor from the Gods, a resource which they can acquire in a multitude of ways and store up to 10 of. They always regenerate 2 favor in the morning everyday from simply being liked by the Gods, but they can also receive 1 from doing selfless1 actions such as caring for someone’s injuries, or extremely selfish2 actions. It is also possible for oracles to gain 1 favor for every turn they spend studying the night sky, eclipses, or auroras.

Foresight

  • Unlock : Level 10

Because of the Gods favor, you are able to see some of what is waiting for you in the future, allowing your character to have a general idea on the results of various actions3.

Spirit Sight

  • Unlock : Level 25

Your closeness to the Gods allows you to share part of their vision, allowing you to see souls, allowing you to deduce a creature’s health and emotions as well as the ability to approximate their strength. You are also able to acquire fragments of information people and creatures have from simply looking in their eyes4. This skill also allows you to communicate with the souls of the freshly diseased.

Do Over

  • Unlock : Level 50

Using your foresight abilities, you are able to know when you were about to miss an attack or be dodged, allowing you to redo any accuracy checks once and to force any enemies trying to dodge you to successfully dodge your attacks twice.

Greater Danger Sense

  • Unlock : Level 75

Allows you to know when an attack is coming, what type of attack it is, and where it’s coming from. You can pay 1 favor to have a 50% chance to dodge it if it’s an unexpected attack (sneak or surprises attacks).

Omniscience

  • Unlock : Level 100

Your current level of divining abilities allowed you to take the red pill, making your character understand the forces and systems that govern this world. Your character will now be able to be aware of out-of-character (OOC) happenings, though, trying to explain the reason why you are able to know such details will lead to most simply believing you have gone insane5.

Actives

Change of Fortune

  • Unlock : Level 1
  • Favor cost : 1 favor

Being favored by the Gods allows you to foresee a failure caused by your own incompetence or the incompetence of an ally in their next action. When this skill is used, you can try and change this failure at the cost of one favor : using this ability before your own or an ally’s dice throw(s) makes it so that once the dice(s) are thrown, you (not your ally) will be able to decide whether to keep the results or to reroll them to change the result. This ability affects an entire set6 of dice throws, meaning that if used before throwing 2D4, you will be able to replace both dices, but will have to either keep or replace both.

Tarot Reading

  • Unlock : Level 1
  • Requirement : Owning a deck of tarot cards and currently not being in a fight

Read someone’s fortune with tarot cards. The affected stats resulting in the tarot cards pulled depend on the result of 4D12, as shown in the following table (Undefined numbers have no effect, they do not cause you to reroll) :

Dice resultAffected Stat
1STRength
2AGIlity
3MAGic
4LUCk
5CRAfting
6INTElligence
7INTImidation
8CHArisma
9NEGociation
10N/A
11N/A
12N/A

The reading’s target will see their stats rolled on the first, second and third dice be increased by 25%, while the stat associated with the fourth dice’s result will be decreased by 25%. This effect lasts 10 turns, you cannot use this skill on someone who’s already had their fortune read with tarot cards in the last 10 turns.

Divine Intervention

  • Unlock : Level 1
  • Cooldown : 20 turns
  • Favor cost : 1/3/5 favor
  • Cast time : 1 to 2 turns
  • Catalyst : 10 ritual candles

Ask the Gods to summon a god at your current location.

For 1 favor, you can ask for a completely random god to be summoned at your location.

For 3 favor, you can ask for a random god from a general alignment7 to be summoned at your location.

For 5 favor, you can ask for a random god with an exact alignment8 to be summoned at your location.

This skill usually takes 1 turn to cast and the use of 10 ritual candles as an offering to the Gods. However, oracles can also decide to spend an additional turn to read the skies (astrolabe) or their future (tarot cards) to predict which god would be summoned after having set up the ritual and lit the candles, but before asking the Gods for help : doing this allows them to then decide whether or not they want to summon the god who will be sent or not.

Giving an additional offering to the Gods could also affect the outcome of this.

Fortune Lock

  • Unlock : Level 10
  • Cooldown : 10 turns
  • Favor cost : 2 favors

Use up some favor to be allowed to observe the result of the next stat confrontation someone who you are touching (or yourself) will have to face, solidifying its result in the process. Once this skill is used, throw 2D8, if the first D8’s result is higher than the second’s, they will gain the “Fortune Lock : success” effect, causing this confrontation to be assured success unless whatever even in the best-case scenario their opponent has at least twice as much of the stat as the target does. If the result of both D8 is the same, the target’s future is too unclear for you to know if they will succeed.

Danger Sense

  • Unlock : Level 10
  • Cooldown : Next sunrise
  • Favor cost : 1 favor

Because the Gods like you, and would prefer it if you stayed alive, they try to protect you by making you aware of imminent danger. Once per day, you are allowed to make your character aware of an imminent danger9.

Paradigm Shift

  • Unlock : Level 25
  • Cooldown : 20 turns
  • Favor cost : 3 favor

Use up large amounts of favor in exchange for being allowed to change the very flow of history, allowing you to swap your current amount of health with the health of a neutral or friendly creature currently within five meters of you. This ability swaps health rather than regenerating it, meaning regeneration blocks don’t affect it. If your or your target’s health would exceed their cap after the swap, the health will be reduced to equal their current health limit.

Misery Bond

  • Unlock : Level 50
  • Cooldown : 20 turns
  • Channel time : 3 turns
  • Favor cost : 3 favor

Link two people10’s future torments, making it so that any damage one would take will be shared with the other for the next 5 turns. This skill can only be used on creatures within a 50-meter radius of you, the effect ends if the targets ever get more than 50 meters away from each other.

Fortuitus Bond

  • Unlock : Level 50
  • Cooldown : 20 turns
  • Favor cost : 3 favor

Link two people11’s future blessings, making it so that any health one will recover will also be recovered by the other for the next 5 turns. This skill can only be used on creatures within a 50-meter radius of you, the effect ends if the targets get more than 50 meters away from each other.

Mortuary Postponement

  • Unlock : Level 75
  • Cooldown : 140 turns
  • Channel time : 5 turns
  • Favor cost : 10 favor

Make a ritual and ask for permission to delay someone’s death from the Gods. Using this skill on someone (or yourself) will give them the “Moratorium” effect, which makes it so that the next time their health points would fall under 1, they won’t be able to do so, while also making them unable to die from health loss and fall unconscious for the next 10 turns. If after the end of the 10 turns, their health points aren’t maxed out, they will die instantly. Each oracle can only offer one “Moratorium” at a time.

Dices of Destiny

  • Unlock : Level 100
  • Cooldown : 5 turns
  • Favor cost : 2 favor

Change the course of the future by compelling the Gods to reroll destiny itself. This ability, which can be used even outside of your own turn, allows you to force a reroll of any single dice (or dice set) throw, this effect has absolutely no limits, it can be used for random encounter spawn dice throw, enemy damage multiplier dice throws, stat multiplier dice throws, it can literally be used to force a reroll of any single dice (or dice set)!


  1. These actions have to positively affect others in tangible and non-negligeable ways without offering any benefit to the oracle.

  2. These actions have to negatively affect others in non-negligeable way while only benefiting the oracle.

  3. For instance, your character could know how good or bad of an idea it is to try and intimidate someone else.

  4. For instance, you could tell whether someone might be lying or if they are telling the absolute truth simply by looking in their eyes. You might also be able to learn locations they might have used if they were to hide things.

  5. It should be noted that players aren’t allowed to directly interact or tell things to omniscient oracles. Oracles also cannot differentiate between lies/incorrect information and the truth/correct information coming from OOC happenings.

  6. if used after throwing 2D4, this skill would make you retry both D4 at the cost of only one favor.

  7. You could thus summon a random god with the “Good” alignment or “Chaotic” alignment or “Evil” alignment, etc.

  8. You could thus summon a random god with the “Lawful-Good” alignment or “Neutral-Evil” alignment or “True-Neutral” alignment, etc.

  9. This could allow your character to not do something like breaking a nightmare shard without knowing what it does. When used on an attack this skill gives you a free dodge.

  10. This skill can be used on yourself.

  11. This skill can be used on yourself.