Paladin
General description
Paladins are an extremely powerful and versatile class that, given enough time, can create powerful ready-to-use enchantments made by carving runes into things that can be attached onto characters, items, and even locations to produce a wide array of effects, serving as healing, damage enhancements, defense enhancements, traps, shields, etc. Because of this, as long as a paladin is given enough time to prepare enchantments, they can serve as support, a tank, or even as a damage dealer for their party. The power of the enchantments they make vary based on the experience they have, meaning that a paladin’s skills scale entirely off of their levels, making them especially weak during the early game, where they should mostly rely on indirect ways of fighting like creating traps or causing physical injuries with their enchantments.
Unique mechanic(s)
Paladins can produce ready-to-use elemental enchantments that can do essentially anything and stack with themselves additively without wasting turns to use these effects as long as they were prepared in advance.
Recommended builds
Paladins usually build similarly to knight but with a larger focus on intelligence and magic. They can use any type of weapons and armor.
Social status
Can read | Yes |
Can write | Always |
Social status | Outside of opinions based on the relationship between the elements, nothing much. |
Knowledge of the world | Ignorant |
Political understanding | Unknowledgeable for humanoid politics Very knowledgeable for divine politics |
Geographical knowledge | Ignorant |
Known for | Spending all their times drawing runes or trying to invent new ones alone Being patient |
Starting items
Budget : 100 pts
-
0 pts
Quick-draw bracelets1 (x2) -
0 pts
Script paper (x10) -
50 pts
Claymore1d4/2 * (8 * STR + LVL * 20)
(Takes two turns to swing) -
25 pts
Short sword1d4/2 * (4 * STR + LVL * 25)
-
25 pts
Great shield (150 defense) -
20 pts
Round shield (100 defense) -
15 pts
Buckler (50 defense) -
25 pts
Iron helm (100 defense) -
30 pts
Iron chest piece (100 defense) -
25 pts
Iron leggings (100 defense) -
15 pts
Chainmail hood (50 defense) -
20 pts
Chainmail body armor (100 defense) -
15 pts
Chainmail leggings (50 defense) -
10 pts
Leather hood (50 defense) -
15 pts
Leather body armor (50 defense) -
10 pts
Leather pants (50 defense) -
5 pts
Iron carving knife (used to carve runes) -
25 pts
Living wood carving knife (used to carve runes) -
50 pts
Abyssal Steel carving knife (used to carve runes) -
5 pts
Bandages (stops bleeding, heals for 200 HP) -
1 pts
Coins (x2)
Multi-classing
Criterions
- Having experience with the use of some kind of elemental magic, this can come from having used elemental skills, enchantments, or items in the past, or having experienced on multiple occasion the feeling of elemental magic.
- Knowing how to read and write.
- Having magic and crafting be amongst your 5 highest stats.
Process
- Studying runes2 for 20 non-consecutive turns. This unlocks Runic Literacy.
- Practicing writing down singular runes for 10 non-consecutive turns. This unlocks Experience 1.
- Practicing writing rune sequences for 10 non-consecutive turns. This unlocks all the other paladin skills except Papermaking.
- Optionally, practicing making script paper for 5 turns. This unlocks Papermaking.
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Bracelets worn on your forearm made specifically to hold onto scripts, making them keep skin contact with the whoever drew them to keep the runes from activating, allowing for the safe storage of enchantments. These also allow you to pull scripts out without wasting a turn, allowing you to effectively apply them instantly. Each bracelet (generally, only 1-2 of them are worn) can hold up to 5 scripts at most. ↩
-
This can be done in a main elemental temple or with books. ↩