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Oracle

General description

Oracles are individuals who, trough different means, were able to please the Gods1 and acquire their favor. Using this favor, oracles are able to see into the future and to change the outcomes of different events to their own benefits. Support class best paired with others

Unique mechanic(s)

Oracles can cheat lady luck, allowing themselves to retry dice throws and assign random buffs to allies.

Intelligence and luck can be useful to make the most of your abilities as an oracle, though no particular stat is required.

Social status

Can readDepends
Can writeDepends
Social statusDistrusted at low levels, but respected once they start gaining some reputation
Knowledge of the worldVery high
Political understandingGenerally low
Geographical knowledgeGenerally low
Known forMore often than not, being shams at low levels, but real oracles being extremely valuable and dependable allies.

Starting items

Budget: 100 pts

  • 25 pts Dagger 1d4/2 * (2 * AGI + LVL * 25) (Sneak strikes increase your statistical multiplier by 5) (Takes 1 less turn to pull out (but not to put away)) (Silent to pull out and put away)

  • 25 pts Short sword 1d4/2 * (4 * STR + LVL * 25)

  • 25 pts Magic staff 1d4/2 * (2 * Mag + LVL * 20)

  • 25 pts Glass orb (increases spell accuracy by 10%)

  • 10 pts Tarot cards

  • 10 pts Playing cards

  • 10 pts Astrolabe

  • 10 pts Leather backed hood (30 defense)

  • 10 pts Leather backed shirt (30 defense)

  • 10 pts Leather backed pants (30 defense)

  • 10 pts Medical kit (Surgical needles, thread (x5), flask2 of 80% pure ethanol (x5 uses), bandages stops bleeding, 200 HP (x5))

  • 1 pts Coins (x3)

Multi-classing

Criterions

  • Owning tarot cards
  • Having both luck and intelligence, charisma, or negotiation be amongst your 5 highest stats.
  • Having heard of the Gods3.

Process

  • Meditating for 20 non-consecutive turns4 as a way to try and reach the Gods.
  • Showing your faith in the Gods by dedicating an act of massive proportions to them and getting a majority of the Gods approve of you becoming an oracle from this act5.

  1. By Gods, I mean it as in the game-systems, players, and DM.

  2. The kit contains a singular flask with a size comparable to a bottle of pills.

  3. Gods, as opposed to the gods, are quite literally deities, or, in other words, the players themselves.

  4. Meditation sessions that last less than 2 turns won’t count towards this goal.

  5. The DM’s vote counts for double in this vote. In the case of a tie, your character will fail to become an oracle.