Martial Warrior1
- Unlock : Possessing Martial Apprentice and having defeated at least one enemy from each of the following groups: weak, normal, mini boss, and boss.
Passives
Quickdraw
Your greater control of Ki allows you to even more quickly enhance the muscles needed to put away and pull-out weapons, allowing you to freely do both as many times as you want in a single turn, and making weapons that take 1 turn to take out be taken out instantly.
Lesser Ki Shield
You are now able to manipulate your Ki to strengthen your body wherever you are expecting to be hit. As long as you were expecting an attack, you will possess an addition 5 defense per level against it, this skill also slightly reduces the risk of physical injuries from most attacks.
Actives
Meditation
- Conditions : Cannot be used while in combat, or if damage was taken in the last 2 turns.
Meditate, focusing your Ki into wounded parts of your body allowing you to double your natural health regeneration, the rate at which you heal physical injuries, and the rate at which negative effects go away. This can also be used to heal body parts that are at least half-way intact2.
Dragon’s Fury
- Condition : Can only be use while using your fists, gauntlets, or gloves.
- Cooldown : 10 turns
Repetitively strike a target with your bare hands in strategic locations to make them lose their balance before giving them one final devastating blow, dealing 1D4/2 * (4 * STR + LVL * 20) damage and forcefully pushing them outside of your melee range. This skill can be used on almost anything that isn’t more than 5x larger or heavier than you are3.
Powershot
- Condition : Using a bow or crossbow
- Cooldown : 10 turns
Strengthen one of your bow’s or crossbow’s string using Ki, allowing you to put more strength behind it, increasing your next shot’s physical statistical multiplier by 2.
Blade Aura
- Condition : Using a slashing weapon
- Cooldown : 10 turns
Channel your Ki into a weapon’s blade, making it slightly deadlier, increasing the severity of physical injuries caused by your next attack, and giving you more direct control of your weapon, reducing the impact of random factors that may lead to inaccuracies in your blow, making it so that your next attack’s D4’s result will be increased by 1 if the result was 1 or 24.
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This can be seen as a level 10 equivalence. ↩
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For instance : repairing a broken bone would take 10 turns. If you have any other physical-injury healing ability active, the physical healing rate of meditation is doubled. ↩
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The skill’s knockback effect doesn’t affect everything, giants and creatures so heavy you wouldn’t even be able to move them no matter what like Quake, Dragons, and Death Walkers are immune to it. ↩
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The same effect applies if your weapon uses a dice other than
D4, with the effect increasing the result by 1 and being unable to give a result higher than the dice’s highest value. ↩