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Martial Warrior1

Unlock : Possessing Martial Apprentice and having defeated at least one enemy from each of the following groups: weak, normal, mini boss, and boss.

Passives

Quickdraw

Your greater control of ki allows you to quickly enhance the muscles needed to put away and pull-out weapons, reducing the time needed to do both by 1 turn.

Lesser Ki Shield

You are now able to manipulate your ki to strengthen your body wherever you are expecting to be hit. As long as you were expecting an attack, you will possess an addition 10 defense per level against it, this skill also slightly reduces the risk of physical injuries from most attacks.

Actives

Meditation

  • Conditions : Cannot be used while in combat, or if damage was taken in the last 2 turns.

Meditate, focusing your Ki into wounded parts of your body instead of your attack or weapons, allowing you to double your natural health regeneration, the rate at which you heal physical injuries, and the rate at which negative effects go away. This can also be used to heal body parts that are at least half-way intact.

Dragon’s Fury

  • Condition : Can only be use while using your fists, gauntlets, or gloves.
  • Cooldown : 10 turns

Repetitively strike a target with your bare hands in strategic locations to make them lose their balance before giving them one final devastating blow, dealing 1D4/2 * (3 * STR + LVL * 20) damage and forcefully pushing them outside of your melee range. This skill can be used on almost anything including creatures that can be 10 or more times heavier than you2.

Powershot

  • Condition : Using a bow or crossbow
  • Cooldown : 10 turns

Strengthen one of your bow’s or crossbow’s string, allowing you to put more strength behind it, increasing your next shot’s physical statistical multiplier by 2.

Blade Aura

  • Condition : Using a slashing weapon
  • Cooldown : 10 turns

Channel your Ki into a weapon’s blade, making it slightly deadlier, increasing the severity of physical injuries caused by your next attack, and giving you more direct control of your weapon, reducing the impact of random factors like the movements of your that may lead to inaccuracies in your blow, making it so that next attack’s D4’s result will be increased by 1, unless the result was already 4^[note3].


  1. This can be seen as a level 10 equivalence.

  2. The skill knockback effect doesn’t affect everything, giants and creatures so heavy you wouldn’t even be able to move them no matter what like Quake, Dragons, and Death Walkers are immune to it.