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Martial Master1

  • Unlock : Possessing martial warrior, and killing 1 enemy in each of the following biomes: Ruins; Enchanted Mushroom Forest; Alpine Tundra; Artic Tundra; Desert; Savana; Swamp; River; Mountain; Hill; Rocky Plain; Deep Woods; Forest; Plain

Passives

Switcheroo

Your combat experience gave you enough insight into the mechanics of your body to effectively use more endurance focused muscles for demanding tasks and more strength focused muscles for precision tasks. Your can now use your AGI and STR interchangeably when doing damage calculations and checking if you meet the stat requirements to use certain items. Even if you use your STR for instead of your AGI when doing a task, your AGI is still the stat that will receive experience from it.

Quickstep

You are able to better use your ki, giving you the ability to essentially super charge your legs, giving you 25% dodge chance on attacks that can be dodged and that you were able to anticipate and can dodge Gives natural dodge chance on any attacks you were able to anticipate

Actives

Equalizer

  • Condition : Can only be use while using your fists, gauntlets, or gloves.
  • Cooldown : 10 turns

Target an area where large quantities of ki are found inside a target with your bare fists, dealing damage, and weakening your target for a short moment. This skill replaces your damage with 1D4/2 * (3 * AGI + LVL * 20) and stuns your target for 1 turn2 3.

Piercing Strike

  • Condition : Can only be used when using a stabbing weapon
  • Cooldown : 10 turns

Focus all your ki inside of the tip of a stabbing weapon, making it pierce 100% of your target’s defense for its next attack. This skill can be used on arrows.

Shatter

  • Condition : Using a blunt weapon
  • Channel time : 1 turn4
  • Cooldown : 10 turns

Charge up an attack so powerful it is able to locally destroy a single piece of heavy or super heavy armor from its target, effectively taking away their armor forever5. When this skill is used on an enemy that doesn’t possess any heavy or super heavy armor, it will instead have an incredibly high chance to break their bones or severely disable them in some way. Attacks using this skill see their physical stat multiplier be increased by 2. The target’s armor is destroyed before your damage on them is calculated.


  1. This can be seen as a level 25 equivalence.

  2. The stun isn’t applied if no damage is dealt.

  3. Giant targets are immune to this skill’s stun.

  4. This duration is added on top of any pre-existing channel times on the weapon you use for this.

  5. This effect cannot activate if the target’s defense is higher than your attack’s physical total damage.