Martial Apprentice
- Unlock : Martial artist class
Passives
Weapon Master
Having studied weapons for years, you are able to use any weapon effectively, including ones that possess unconventional designs or sizes, as long as you are able to meet their statistical requirements.
Physical Insight
Martial artists possess a greater understanding of body mechanics than most, allowing them to use their muscles more efficiently during non-combat situations, increasing their STR and AGI by 25% in non-combat confrontations and checks1. This skill also gives martial artists a better understanding of the body and wounds in general.
Fast Hands
Your control of Ki and intense practice allows you to quickly strengthen the muscles needed to put away and pull out your weapons and items, allowing you to use items and pull your weapons back out in a single turn.
Actives
Great Dash
- Condition : Requires a stabbing weapon
- Cooldown : 5 turns
Quickly dash, shooting yourself towards a target like an arrow, stabbing them on impact. Using this skill allows you to instantly close the distance separating you from a distant enemy (up to 500 meters) while also making you instantly use a normal attack with your currently held weapon.
Crushing Blow
- Condition : Requires a blunt weapon
- Cooldown : 10 turns
Literally put your entire body’s strength into a blunt attack, increasing its physical stat multiplier by 2, but also making you unable to dodge, block, or react in any way to any attacks until your next turn.
Phantom Strike
- Condition : Requires you to currently not be holding any weapons and to possess a slashing weapon
- Cooldown : 10 turns
Focus all your Ki into your wrists and arms, allowing you to hit a target within melee range while unsheathing your weapon so quickly that it is impossible for anyone who’s INTEL or AGI aren’t at least twice as high as your AGI to see. This skill makes you instantly pull out a slashing weapon and attack using it during the same turn.
Once the strike is complete, you can decide to put away your weapon (or not) and to pull out any other weapon of your choice. This skill can be used as a counter-attack while it isn’t your turn if you didn’t attack last turn.
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This bonus is also applied when checking if you are able to meet an item’s statistical requirements. ↩