Martial Grandmaster1
- Unlock : Killing at least one enemy from each of the following major races: dragon2; golem3; elemental; mimic; demon.
Passives
Ki Detection
You are able to detect the Ki of the others around you, allowing you to detect the presence of creatures around you independently from sight, touch, or hearing. This ability also increases the accuracy of your physical attacks by 25%.
Ki Shield
You are now able to manipulate your Ki to strengthen your body wherever you are expecting to be hit. As long as you were expecting an attack, you will possess an additional 10 defense per level against it, this skill also reduces the risk of physical injuries from most attacks.
Magic Emulation
You are now able to use your Ki as a pseudo-magic, making it so that you can replace your MAG during checks and confrontations with your STR or AGI (this cannot be used to replace MAG in damage calculations).
Actives
Greater Meditation
- Conditions : Cannot be used while in combat, or if damage was taken in the last turn.
Meditate, focusing your Ki into wounded parts of your body, allowing you to triple your natural health regeneration, the rate at which you heal physical injuries, and the rate at which negative effects go away. This ability can be used to heal most non-missing body parts4.
Hurricane Pike
- Condition : Currently using a bow and possessing at least 1 spear.
- Cooldown : 10 turns
Replace the arrow you would usually use with a bow or crossbow with a spear you own, stabilizing it mid-flight with your Ki to allow it to be used as such. Using this skill makes your ranged attack deal a single instance of damage equal to your ranged weapon’s damage plus your spear’s damage with 100% accuracy. The spear used with this skill will actually be launched, and picking it back up takes 1 turn if combat is still ongoing.
Shatter
- Condition : Using a two-handed blunt weapon
- Channel time : 1 turn5
- Cooldown : 10 turns
Charge up an attack so powerful it is able to locally destroy a single piece of heavy or super heavy armor from its target, effectively taking away their armor forever6. When this skill is used on an enemy that doesn’t possess any heavy or super heavy armor, it will instead have an incredibly high chance to break their bones or severely disable them in some way. Attacks using this skill see their physical stat multiplier be increased by 2. The target’s armor is destroyed after your damage on them is dealt.
Soul Shackle
- Condition : Using your fists, gauntlets, or gloves.
- Cooldown : 20 turns
Punch a target, creating a chain of Ki shackling them to the ground under them in the process, making them unable to move from where they are from their current location for the next 3 turns. The chain produced links the body part that you hit to the ground, so getting rid of that body part would allow the target to move away from the chain, the target can also free themselves by breaking the chain, which requires them to win a STR confrontation against your STR or AGI, or by simply tearing off whatever (ground, wall, etc.) they are chained to.
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This can be seen as a level 50 equivalence. ↩
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Demi-dragons count but dragonkin do not. ↩
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In this specific scenario, a “Golem” will be defined as any purely artificial creature, this includes things such as mechanical golems made by gnomes, purely artificial elementals, and normal golems. ↩
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For instance : repairing a broken bone would take 5 turns. ↩
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This duration is added on top of any pre-existing channel times on the weapon you use for this. ↩
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This effect cannot activate if the target’s defense is higher than your attack’s physical total damage. ↩