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Martial Grandmaster1

  • Unlock : Killing at least one enemy from each of the following major races: dragon2; golem3; elemental; mimic; demon.

Passives

Ki Detection

You are able to detect the ki of the others around you, allowing you to detect the presence of creatures around you independently from sight, touch, or hearing. This ability also increases the accuracy of your melee strikes by 25%.

Ki Shield

You are now able to manipulate your ki to strengthen your body wherever you are expecting to be hit. As long as you were expecting an attack, you will possess an addition 15 defense per level against it, this skill also reduces the risk of physical injuries from most attacks.

Magic Emulation

You are now able to use your ki as a pseudo-magic, making it so that you can replace your MAG during checks and confrontations with your STR or AGI instead.

Actives

Greater Meditation

  • Conditions : Cannot be used while in combat, or if damage was taken in the last turn.

Meditate, focusing your Ki into wounded parts of your body instead of your attack or weapons, allowing you to triple your natural health regeneration, the rate at which you heal physical injuries, and the rate at which negative effects go away. This ability can be used to heal most non-missing body parts.

Hurricane Pike

  • Condition : Currently using a bow and possessing at least 1 spear.
  • Cooldown : 10 turns

Replace the arrow you would usually use with a bow or crossbow with a spear you own, stabilizing it mid-flight with your ki to allow it to be used as such. Using this skill makes your ranged attack deal a single instance of damage equal to your ranged weapon’s damage plus your spear’s damage with 100% accuracy. If the enemy loses health from this skill, they will be pushed back, and if there was a wall of sorts behind them, they will be impaled on it, stunning them for one turn. The spear used with this skill will actually launched, and picking it back up takes 1 turn if combat is still ongoing.

Execution

  • Condition : Using a two-handed weapon
  • Cooldown : 10 turns

Strengthen both your arms, allowing you to land a devastating blow with a two-handed weapon, making it so that your next attack’s physical statical multiplier will be increased by 2, and making it have an extremely high chance to cause a massive physical injury. Two-handed slashing weapons would cut a limb, two-handed blunt weapons would break bones, scales, or some other similarly rigid body parts, and two-handed piercing weapons would end up either sticking inside or fully going trough your target.

Soul Shackle

  • Condition : Using your fists, gauntlets, or gloves.
  • Cooldown : 20 turns

Punch a target, creating a chain of ki shackling them to the ground under them in the process, making them unable to move from where they are from their current location for the next 3 turns. The chain produced links the body part that you hit to the ground, so getting rid of that body part would allow the target to move away from the chain, the target can also free themselves by breaking the chain, which requires them to win a STR or AGI confrontation against you, or by simply tearing off the chunk of ground they are chained to.


  1. This can be seen as a level 50 equivalence.

  2. Demi-dragons count but dragonkin do not.

  3. A In this specific scenario, a “Golem” will be defined as any purely artificial creature, this includes things such as mechanical golems made by gnomes, purely artificial elementals, and normal golem.