Martial Lord1
- Unlock : Possessing Martial Grandmaster and either, while alone, defeating one player of a level equal or higher than yours, or playing a direct role in the defeat of any single god.
Passives
Unyielding Grip
You are now able to passively channel Ki into your hands, increasing your grip strength and making it impossible for anyone to forcefully make you drop anything you are holding as long as you don’t want to2.
Ki Manipulation
You can now manipulate your Ki with enough precision and speed to transfer the Ki you usually use to defend yourself passively on your weapons right before your attacks connect, making it so that every weapon’s3 physical statistical multiplier is increased by 1 permanently.
Actives
Critical hit
- Condition : Using a weapon capable of sneak strikes
- Cooldown : 10 turns
Enhance your entire body, allowing you to quickly manoeuvre around a target to strike a weak point of theirs, allowing you to pull off a sneak strike attack, even if your target was already aware of your presence or were on guard. This skill doesn’t work on enemies who possess more AGI than you and requires you to know one of the enemy’s weak points and doesn’t work on enemies whose weak points you can’t physically reach (for instance, flying targets).
Execution
- Condition : Using a two-handed weapon
- Cooldown : 10 turns
Strengthen both your arms, allowing you to land a devastating blow with a two-handed weapon, making it so that your next attack’s physical statistical multiplier will be increased by 3, and making it have an extremely high chance to cause a massive physical injury. Two-handed slashing weapons would cut a limb, two-handed blunt weapons would break bones, scales, or some other similarly rigid body parts, and two-handed piercing weapons would end up either sticking inside or fully going through your target.
Shockwave
- Condition : Using a blunt weapon
- Cooldown : 10 turns
Channel Ki into a blunt weapon before hitting an enemy, releasing all the charged-up Ki from the point of impact, causing an instance of damage that increases your weapon’s physical statistical multiplier by 3 to your enemy and launching you and your target backwards, making you both leave melee range of each other. This skill also makes physical wounds that would’ve been caused by your strike to become even more severe.
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This can be seen as a level 75 equivalence. ↩
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For instance, an attacker wouldn’t be able to grab your weapon and take it away from you, and even if your hands were burned, as long as you still have hands to hold your weapon, you wouldn’t let go of it. However, you can drop your weapon yourself, and things like mind control still allow people to force you to drop your weapon. ↩
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This also applies to your fists. ↩