Martial artist
General description
Martial artists are people who strive for power trough increasing their level of cultivation, an act done by accumulating combat experience, which, in turn, allows them to better control a type of energy known as “ki” that is found in most living creatures. Martial artists are generalists that can use any type of weapons to a great extent, often even swapping between different types of weapons multiple times during fights.
Unique mechanic(s)
Martial artists are able to swap between weapons mid-fight without having to waste a turn to do so, and possess a wide variety of combat-oriented, low cooldown, weapon-related skills that allow them to adapt to most changes of circumstances while fighting. Martial artists are also capable of obtaining skills independently of leveling up as long as they meet certain combat requirements, allowing them to scale faster than most characters in the right circumstances.
Recommended builds
Martial artists should prioritize their STR
and AGI
without forgetting about their social skills, because they are a lot more reliant on item scaling than most, making it so that getting better prices at shops can be the difference between being dead weight and carrying a party for martial artists. Martial artists usually wear light armor, as heavy armor would easily over encompass these poor souls who already often carry more than 6 different weapons on themselves.
Social status
Can read | No |
Can write | No |
Social status | Poorly regarded |
Knowledge of the world | Variable |
Political understanding | Low to none |
Geographical knowledge | Variable |
Known for |
Starting items
Budget: 125 pts
1
-
25 pts
Assassin’s bow1d4/2 * (2 * AGI + LVL * 20)
(Sneak strikes increase your statistical multiplier by 5) (Silent to pull out and put away) -
25 pts
Battle axe1d4/2 * (8 * STR + LVL * 20)
(Takes two turns to swing) (Takes two hands to use) -
25 pts
Bow1d4/2 * (4 * AGI + LVL * 20)
(75% accuracy) (Takes two hands to use) -
25 pts
Claymore1d4/2 * (8 * STR + LVL * 20)
(Takes two turns to swing) (Takes two hands to use) -
25 pts
Cleaver1d4/2 * (4 * STR + LVL * 20)
(Can hit up to 3 enemies) (Takes two turns to swing) (Takes two hands to use) -
25 pts
Dagger1d4/2 * (2 * AGI + LVL * 25)
(Sneak strikes increase your statistical multiplier by 5) (Takes 1 less turn to pull out (but not to put away)) (Silent to pull out and put away) -
25 pts
Great bow (Acc. 100%)1d4/2 * (5 * AGI + LVL * 20)
(Takes 2 turns to pull out and put away) -
25 pts
Lance (when two-handed)1d4/2 * (4 * STR + LVL * 20)
(50% pierce) (Accuracy is reduced when in extreme close quarters) | (when one-handed)1d4/2 * (4 * AGI + LVL * 20)
(Accuracy is reduced when in extreme close quarters) -
25 pts
Mace1d4/2 * (6 * STR + LVL * 20)
(Armor health is doubled against it) -
25 pts
Morningstar1d4/2 * (4 * STR + LVL * 20)
(50% pierce) -
25 pts
Rapier1d4/2 * (3 * AGI + LVL * 20)
(If yourLUC
andAGI
are least twice as high as your target’s this weapon completely pierces armor) -
25 pts
Short sword1d4/2 * (4 * STR + LVL * 25)
-
25 pts
Sword1d4/2 * (5 * STR + LVL * 20)
-
5 pts
Iron arrows (x10) (Increase a bow’s statistical multiplier by1
when used) -
25 pts
Greatshield (Shield) (100 defense) -
25 pts
Buckler (Shield) (75 defense) (20% to deflect slashing attacks) -
15 pts
Leather hood (50 defense) -
15 pts
Leather body armor (50 defense) -
15 pts
Leather pants (50 defense) -
5 pts
Bandages (stops bleeding, heals for 200 HP) -
5 pts
Miracle remedy2 (Heals most poisons under level 16 instantly when drunk) -
1 pts
Coins (x2)
Multi-classing
Criterions
- Having both strength and agility be amongst your 6 highest stats, with one of them being amongst your 3 highest.
- Being proficient with a wide variety of weapons.
Process
- Reading about humanoid kinetics for at least 20 non-consecutive turns.
- Meditating for 20 non-consecutive turns3
Class-wide Abilities
Cultivation
- Unlock : Level 1
Cultivation is at the core of any martial artist’s progression; it is the act of enhancing yourself trough combat experience. Increasing your level of cultivation allows you to unlock new skills independently of levels.
-
Every weapon a martial artist starts with comes with a free leather strap, scabbard, or some other means of putting it away safely. ↩
-
An extremely bitter tea that seems to be boiling hot no matter what that comes in small bottles. ↩
-
Meditation sessions that last less than 2 turns won’t count towards this goal. ↩