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Berserker

General description

Berserker is a simple and straight forward class specialized in dealing huge bursts of damage in very little time, this coming at the cost of lacking in defensive abilities at low levels and a complete absence of more situationally useful abilities or varied options. This melee centric class counters this fact by using its sheer strength to break through most challenges, and, at higher levels, by to sustaining themselves off the damage they deal.

Unique mechanic(s)

Berserkers have abilities that allow them to stack physical damage boosts on top of themselves, allowing them kill enemies quickly enough to not even leave them a chance to counterattack.

Berserkers should focus mostly on their strength and intimidation stats, while still not forgetting their agility.

Social status

Can readNo
Can writeNo
Social statusRespected for their fighting capacity but often also downplayed for their simplistic mindset.
Knowledge of the worldVariable
Political understandingNone
Geographical knowledgeLow to none.
Known forBeing oddly reliable brutes.

Starting items

Budget : 100 pts

  • 20 pts Claymore 1d4/2 * (8 * STR + LVL * 20) (Takes two turns to swing) (Takes two hands to use)

  • 20 pts Battle axe 1d4/2 * (8 * STR + LVL * 20) (Takes two turns to swing) (Takes two hands to use)

  • 20 pts Morningstar 1d4/2 * (4 * STR + LVL * 20) (50% pierce)

  • 20 pts Cleaver 1d4/2 * (4 * STR + LVL * 20) (Can hit up to 3 enemies) (Takes two turns to swing) (Takes two hands to use)

  • 20 pts Bone chest plate (40 defense)

  • 20 pts Bone leg armor (20 defense)

  • 10 pts Rampage (1) (A fine powder made from a flower that is inhaled increasing strength by 25%, reducing health loss by 25%, and making you enraged for 5 turns. Can cause addiction, causing you to gain 25% INTI, but to lose 25% INTE, CHA, and NEG, while also making you generally angrier for 40 turns, after which the addiction subsides, this downside can be ignored for 20 turns by taking the drug again)

  • 5 pts Bandages (stops bleeding, heals for 200 HP)

  • 1 pts Coins (x2)

Multi-classing

Criterions

  • Having a reckless or violent-natured character
  • Having strength be in your top 3 highest stats.
  • Having intimidation be in your top 5 highest stats.
  • Having experience with being in the front-line during battles.

Process

  • Staying under the effect of “Rampage” for 20 turns in row.