Abilities
Passives
Balance
- Unlock : Level 1
Berserkers are more than just big balls of muscle, they also have incredible balance, and extremely dexterous hands (as long as that dexterity is put towards murder). You can use two weapons at a time and use normally dual-wielded weapons with one hand only. However, because of how berserkers are used to fighting in little to no armor, wearing large amounts of armor or heavy armors will make them lose their balance, making them unable to use this ability.
Fortitude
- Unlock : Level 10
Your body is starting to adapt to the frontlines and constantly getting hit while trying to swing around your huge weapons. Now, even powerful attacks1 won’t be able to make you lose your balance or stop you from charging up attacks with weapons that take two turns to swing.
Berserker’s Rage
- Unlock : Level 25
Pain brings anger. Anger brings strength. Strength brings death. When your health falls below 75%
, you gain 10%
more strength, and when it falls under 50%
, you gain 25%
more strength.
Determination
- Unlock : Level 50
The joy you get out of hitting people is enough to keep you going no matter what, all the suffering enemies make you go through must be nothing compared to what you do to them anyways! From now on, as long as you are able to keep attacking someone with melee weapons2, you cannot be knocked out.
Bloodlust
- Unlock : Level 75
As a great berserker, seeing someone survive your attacks is the greatest insult imaginable, making you only want to hit them harder next time! From the moment you first hit something, as long as you keep attacking3 that same target every turn, your weapon’s statistical multiplier will increase by 1 per turn, up to 10. This multiplier gets reset to 0 if the enemy moves out of your attack range, if you change target or if you hit any other enemy.
Muscle Head
- Unlock : Level 100
Your conception of what fighting should look like has gotten so distorted at this point that you refuse the very idea of a weapon being “too big” or “too heavy” to be practical. You can now swing two weapons that should take 2 turns to swing in 1 turn instead at the same time.
Actives
Sacrifice
- Unlock : Level 1
Safety is for the weak! Break your body’s limits, putting dangerous strain on your muscles and bones, increasing your weapon’s statistical multipliers by 1 for normal weapons, or 2 for weapons that take two turns to swing, at the cost of making you lose 5%
(for normal weapons), or 10%
(for weapons that take two turns to swing) of your total health every time you attack. You cannot die from this, however, if you don’t have enough health remaining to use it, it will simply snap your muscles and break your bones instead. This ability can be toggled on and off at the start of your turn without it counting as your action for the turn.
Brain Damage
- Unlock : Level 10
There are times to think and times to act, this is the time to act. Smash your own head in, possibly getting a concussion, but most importantly, knocking yourself half-unconscious, making your vision blurry, half-deaf, but also allowing yourself to completely ignore fear and mental statuses for its duration. This skill lasts 1D8
turns and costs you 2D20
% of your maximum health4.
Battle Trance
- Unlock : Level 25
- Cooldown : 20 turns
Turn all your inner rage towards a specific target for the next 3 turns, fully exposing yourself to any attacks5, and making your movements predictable, making it so it’s easier to parry or block your attacks, but also making you deal 50%
more damage for the duration. This ability also makes you unable to stop attacking the target for its full duration, even once the target is already dead. Using this skill doesn’t count as your action for the turn.
Limit Break
- Unlock : Level 50
Tearing your muscles and damaging your bones from overuse simply doesn’t offer enough power, you need more. Overclock your arms, forcing your entire body’s supply of blood into them, allowing you increase your weapon’s statistical multipliers by 2 for normal weapons, or 4 for weapons that take two turns to swing, at the cost of making you lose 15%
(for normal weapons), or 30%
(for weapons that take two turns to swing) of your total health every time you attack, at least, if you are able to ignore the pain and numbness overtaking the rest of your body while this is all happening. This ability puts so much strain on your arms it can tear your skin and flesh, leaving permanent scars. This ability can only be activated if you used “Sacrifice” last turn and can only be toggled on and off at the start of your turn (doing so does not count as your action for the turn). Using this ability while you don’t have enough health left to use it will break your arms, tear your muscles, pop every vein in your arms, causing internal bleeding and will knock you out from anemia.
Life Trade
- Unlock : Level 75
- Cooldown : 20 turns
Cut yourself, losing 50%
of your maximum health to smear your weapons in your own life and blood, enchanting them. For 5 turns, you will heal for 25%
of all the damage dealt with the weapons you enchanted (2 at most).
Berserk
- Unlock : Level 100
- Cooldown : 50 turns
You go into a violence-fuelled, trans-like state that lasts as long as there are still people around you are standing. While in the aforementioned state, you will deal 50%
more damage and receive 50%
less damage (calculated after armors), and you will start to attack anything animated that you can see. If you don’t find a target after a full turn, you will fall unconscious and lose all your remaining health except 1 for 5 turns.
-
“Powerful attacks” by normal standards, powerful enough attacks will still stop you. ↩
-
Preparing an attack with weapons that take two turns to use also counts as “attacking”. If no enemy is within melee range, this effect is lost instantly. ↩
-
Charging up an attack with a weapon that takes two turns to swing counts. ↩
-
Since this is self-inflicted damage, it will fully go through armor. ↩
-
Every attack will
100%
pierce you. ↩