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Abilities

Passives

Body language expert

  • Unlock : Level 1

Bards can get simple messages or ideas across to anyone who’s intelligent from their body language alone.

Orator

  • Unlock : Level 1

Bards have the natural ability to speak very loudly compared to most, allowing them to make speeches that can be heard even in the noisiest of places.

Communication Expert

  • Unlock : Level 50

Language barriers don’t exist for people as talented as yourself! You have gotten so good at getting points across that you are now able to get almost any intelligent creature that is willing to listen to understand messages or ideas you are trying to convey simply by listening to your tone and by watching how you move no matter how complex the message may be!

Social expertise

  • Unlock : Level 100

Having learnt from all your experiences, you are now able to understand anyone speaking any languages that you’ve heard being spoken even only a few times before.

Actives

Buff

Heroic tale

  • Unlock : Level 1
  • Condition : Has to be used the turn before a fight is about to begin1

Gather ’round and hear this great tale about adventurers of times past! Start playing a song to which you sing along, telling your comrades about the historical fight, proving to them your knowledge of battles, increasing their courage and giving them charisma defense until the end of your next encounter.

Warrior’s Orchestration

  • Unlock : Level 5

Play an inspiring hymn, increasing the statistical multiplier of every attack dealt by allies who can currently hear your song by 1 for as long as you keep playing.

Empowering Ballad

  • Unlock : Level 10

Start reciting a powerful ballad, greatly increasing the determination and courage of all allies who can hear you for as long as you keep using this skill.

Bluff

  • Cast time : 1 turn
  • Unlock : Level 25

Brag about your skills and how powerful you are to someone. If your intimidation is at least twice as high as your target’s highest combat stat and intimidation stat (separately), until the end of this encounter, all your social stats will be doubled when used specifically against2 whoever was deceived, however, if the bluff fails, all your social stats will be halved for the next 3 turns. This ability cannot be used more than once on the same target per encounter.

Calming Lullaby

  • Unlock : Level 50

You start playing a lullaby for someone specific3, calming them down, and relieving them of any panic or stress they might be dealing with at the moment for as long as you keep playing for them, and healing them for NEG * 5 health every turn.

Triumphant Melody

  • Unlock : Level 75

Play an invigorating melody, firing up allies who can hear you, increasing all their combat stats by CHA / 4 as long as you keep playing.

Aegis

  • Unlock : Level 100
  • Cooldown : 60 turns

Put your entire heart into your music, creating a unique song that has an ability that was believed to be lost to time, giving any ally that can hear your song a protection against death from health loss4 that can be used once. This effect lasts as long as you keep playing.

Debuffs

Cry for Mercy

  • Unlock : Level 1

Time to put your acting skills to the test, get on your knees, roll around on the floor, scream, and cry like a small child who’s been cornered! As long as you still haven’t used your intimidation stat or any attacks during this fight, using this shameless display of fear will cause enemies intelligent enough to understand the meaning of your actions, but stupid enough not to realize you are faking to question what to do. If your negotiation is at least twice as high as the intelligence of the enemies around you, for 3 turns after using this skill, or five if you are an actual child, or if you were just hit, unless you use your intimidation stat or attack, enemies will not directly target you5. This skill won’t work on merciless creatures.

Martyrdom

  • Unlock : Level 5

Present yourself as a sort of pacifist6 to your opponents, reducing their will to fight or even making them leave altogether depending on your negotiation, luck, and the personality and intelligence of your opponents. This skill becomes more effective each time you get hit without reacting while using this skill and its effectiveness also varies based on your reputation in the case of humanoid opponents.

Unorganised Melodies

  • Unlock : Level 10

Start improvising half-heartedly, creating purposefully disharmonic arrangements, breaking the focus of everyone around you for as long as you keep playing.

From the Abyss

  • Unlock : Level 25

A song that seems to carry some magical properties. Using this skill makes you play a song that makes everything seem darker7 for everyone who hears it.

Intimidating Presence

  • Unlock : Level 50

You daringly proclaim your future victory and announce your presence to all your opponents! Using this skill, which can only be used before a battle or during its first turn makes enemies prioritize targeting you over everyone else until the end of the encounter while also reducing every enemy’s damage by 25% until your death or the end of the encounter. For this skill to function, you need to have at least twice as much intimidation as your enemies have intelligence, and they need to be intelligent enough to understand what you are trying to convey. This skill will fail for an entire group as long as at least 1 person in that group is unaffected. If you die while this skill is active, every enemy will see their damage be increased by 50% for 10 turns.

Tonal Correction

  • Unlock : Level 75

Play a song that carries the power to makes voices indistinguishable from one another, making it impossible to know who’s saying what as long as two people are in the same direction.

Hysteria

  • Unlock : Level 100

A song that makes anyone who hears it instantly fall into a state of berserk-like rage, making them attack anyone who gets close to them for as long as you keep playing plus 3 turns. This skill doesn’t work on people whose intimidation or intelligence are equal or higher to your intimidation.

Fighting

Melodic Destruction

  • Unlock : Level 1
  • Condition : Being desperate

As a last resort, a bard can break their most precious possession, their main instrument, on an aggressor’s head, dealing (1d4/2 * (highest social stat * % of missing health/10 + LVL * 20)) damage, this also stuns the target for a turn, disorients them, and has a chance to knock them out based on the damage dealt and your luck.

Strongly Worded Insult

  • Unlock : Level 5

Words can also hurt sometimes… You start loudly screaming the harshest words you can come up with at a single target, reducing their moral, and dealing 1d4/2 * INTI * 4 damage to them that fully pierces armor as long as the target notices you are talking to them, they can hear you, and they understand what you’re saying.

Dissonant Arrangements

  • Unlock : Level 10

Infuse rage into the music you play, making it physically cause harm8 to everyone9 who hears your song, making them take 1d4/2 * INTI * 4 damage.

Final Words

  • Unlock : Level 25

A targeted skill that generates power from fear of death, it can only be used on someone who hit you at least once, if at least half your health is missing, and once used, it cannot be used again until your health has been fully refilled once. Infuse words you throw at someone who’s putting your life at risk with your fear of death, causing them 1d4/2 * INTI * 12 damage.

Dooms(d)ay

  • Unlock : Level 50

A skill that requires you to be right next to someone to function, thus, using this skill gives its target a free attack on you10. Whisper into someone’s ears, letting them know of the approach of the end, reducing their will to fight and causing them to take 1d4/2 * INTI * 10 damage.

Devil’s Tongue

  • Unlock : Level 75

Let some unknown entity speak on your behalf, making you produce otherworldly sounds, making everyone except yourself who hears you start to become panicked and take 1d4/2 * INTI * 5.

Ruination

  • Unlock : Level 100
  • Condition : Being desperate and using your main instrument, which you must also have owned for a very long time11.

The nuclear option. Put all your strength, hopes and dreams into a single attack, destroying your most prized possession in the process, causing what can only be described as mass destruction in the process, obliterating your surroundings, creating violent winds pushing away from the location of impact and making your target receive (intimidation + charisma + negotiation) * 10 damage. Using this skill also increases all your combat stats by 100% for 10 turns, after which you will fall into a severe depression.

Social

Exaggerated Tale

  • Unlock : Level 1

You “accidentally” misremember happenings in your life, trying to make them pass as real, increasing or reducing your reputation by up to 100 per use. This ability can situationally fail and is assured to fail if the target as a negotiation stat higher than yours.

Relaxing Tunes

  • Unlock : Level 5

Play some beats to relax/study to, slightly reducing the aggressiveness of everyone who can hear you and relaxing them.

Rallying Chant

  • Unlock : Level 10

Rally your people with the power of music! This skill allows you to get slightly better results during social interactions based on negotiation, even in the case of failure, by slightly dispositioning the opinions and beliefs of the people who can hear you to be more akin to your own. This skill only works if you have more charisma than your targets.

Scandal

  • Unlock : Level 25

You proclaim scandal because of the reprehensible nature of a statement of stance someone just took, forcing them to walk back on their position as long as you have more intimidation than they do, and that they aren’t of chaotic alignment.

Imagination

  • Unlock : Level 50

Using your talents at manipulating facts, you are able to come up with what sounds like fully reasonable explanations for even the most transparent of lies as long as you have more charisma than whoever found out about your lie.

Song of Soothing

  • Unlock : Level 75

You start playing a soothing song quietly, making anyone in a neutral or calm state who hears it start to feel fatigued or sleepy. After five (if neutral) or three (if calm) turns of this in a row, people affected by this skill will fall asleep for 10 turns.

Everything has a Price

  • Unlock : Level 100

Using this ability allows you to force anyone who has less than half of your negotiation to accept to possibility of selling or trading with an item they would usually never even consider parting ways with, however, these items will always have an unreasonably high cost.


  1. This skill will only work if you know for a fact a fight is about to begin and cannot be pre-emptively used passively.

  2. Abilities that target more than 1 person are that are simple AOE won’t be affected by this buff.

  3. This skill has an extremely low volume and won’t work in loud environments.

  4. Instead of dying, anyone affected by this skill will survive with one health remaining.

  5. However, AOE attacks can still hit you.

  6. Unlike trying to negotiate with enemies to stop the fight, this doesn’t require you to be able to speak with them or to use your negotiation stat.

  7. The day would seem like sunrise, dusk like night, and night becomes complete darkness.

  8. As in “health loss”, not as in “physical injuries”.

  9. Including yourself, in your case, even if you cannot hear the song since you are making it up, and as such, know how it should sound.

  10. The skill is used, and damage dealt, then the enemy gets his free turn against you.

  11. At least around 3 weeks (420 turns).