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Bard

General description

Bards are often regarded as city dwellers, being a class most suited for social interactions and exchanges of services. Outside of their outstanding social abilities, bards are also quite capable at offering support to a team, making their allies slightly stronger or slightly disabling their enemies.

Unique mechanic(s)

Aside from naturally having a knack for anything social, bards can also use most of their skills in cities without it being seen as an attack. Bards also have an extremely wide variety of minor buffs and debuffs that can be used in any situation.

Bards scale well with any of the three social stats.

Social Status

Can readVaries, but generally not
Can writeRarely
Social statusUsually seen as good company
Knowledge of the worldVery knowledgeable
Political understandingBasic understanding or unknowledgeable
Geographical knowledgeUnknowledgeable
Known forBeing fun, enthusiastic, and natural leaders

Starting items

Budget : 100 pts

  • 25 pts Dagger 1d4/2 * (2 * AGI + LVL * 25) (Sneak strikes increase your statistical multiplier by 5) (Takes 1 less turn to pull out (but not to put away)) (Silent to pull out and put away)

  • 25 pts Short sword 1d4/2 * (4 * STR + LVL * 25)

  • 25 pts Rapier 1d4/2 * (3 * AGI + LVL * 20) (If your LUC and AGI are least twice as high as your target’s this weapon completely pierces armor)

  • 25 pts Flute (Increases negotiation by 10%)

  • 25 pts Pan flute (Increases negotiation by 10%)

  • 25 pts Lute (Increases charisma by 10%)

  • 25 pts Lyre (Increases charisma by 10%)

  • 25 pts Bagpipes (Increases intimidation by 10%)

  • 25 pts Drum (Increases intimidation by 10%)

  • 25 pts Horn (Increases intimidation by 10%)

  • 20 pts Tattered cloak (Increases intimidation by 5) (10 defense)

  • 20 pts Luxurious tunic (Increases charisma by 5) (10 defense)

  • 20 pts Paint splattered shirt (Increases negotiation by 5) (10 defense)

  • 20 pts Leather armor for any single body part (40 defense)

  • 5 pts Bandages (stops bleeding, heals for 200 HP)

  • 1 pts Coins (x2)

Multi-classing

Criterions

  • Having at least one of your social stats be in your top 3 highest stats, and another in your top 6.
  • Having a reputation equal or higher than Level * 50.
  • Being charismatic, or a leader of sorts.
  • Having some experience with at least one instrument.

Process

  • Train at writing for a total of 20 non-consecutive turns
  • Train with an instrument for a total of 10 non-consecutive turns.