Abilities
Passives
Cloak and Dagger
- Unlock : Level 1
As an assassin, you had to learn how to make do with the little strength you had, any sneak strikes1 you deal will increase your weapon’s statistical multiplier by 8 instead of 5.
Iron Guts
- Unlock : Level 1
Living in the shadier side of town has and having to often spend time in the wilderness has often forced you to eat food of… dubious origins. However, it is now all worth it! You are now immune to all ingested poisons and food poisoning.
Carving Strike
- Unlock : Level 10
You have gained some more field experience and have adapted to the use of heavy armor by always aiming in between their gaps. Your sneak attacks will now always fully pierce heavy armors2.
Ghost
- Unlock : Level 25
You have learned to partially hide your presence at all times. You will now barely make any noise from breathing, walking, moving around in light armor, searching trough things, interacting with items, and pulling out or putting away different things.
Sixth Sense
- Unlock : Level 50
Doing your job as an assassin has lead to development of a strong intuition when it comes to traps, making you detect their presence3 even if they are perfectly hidden.
Seventh Sense
- Unlock : Level 50
You have a knack for money and expensive things, so you’ve learned to track down and find magic items, and in the process, you ended up developing the ability to detect the presence and density of mana, be it in a mage, in an item or even in a magic creature, however.
Movement Inference
- Unlock : Level 75
With all your combat experience, you are now able to infer the exact movements someone is about to make from simply looking at them. With your current skill level, this allows you to make your attacks impossible to dodge or block with a shield under normal circumstances4 and gives you 25% dodge chance on most melee attacks.
Foul Play
- Unlock : Level 100
Your experience in assassination has caused you to now be able to instantly find the location of veins any creature’s body, making it so that any attack you deal with weapons that can deal sneak attacks on creatures that can bleed will now apply a refreshable bleeding debuff that deals
AGI * 2
damage directly to their health every turn for 3 turns.
Actives
Basic Pickpocket
- Unlock : Level 1
If you win an agility and luck confrontation against your target, this ability has a 50% chance to allow you to steal 1d4
instances of a single small item from its target. If this ability fails, you will get nothing, and the target will notice what you just tried to do.
Knock Out
- Unlock : Level 10
Kidnapping is a must-have skill for any self-respecting assassin! This skill allows you to force a humanoid who’s head you can reach and who is currently immobile5 to silently lose consciousness for 10 turns. This skill cannot be used on the same person for 5 turns after they wake up.
Focus
- Unlock : Level 25
- Cast time : 1 turn
A skill that requires great amounts of energy and patience to pull off. Let go of all your senses but one6, focusing on it for one turn to pinpoint a target’s location, allowing you to deal a perfect accuracy attack even while blind.
Greater pickpocket
- Unlock : Level 50
If you win an agility and luck confrontation against your target, this ability allows you to steal 1d6
small items from their inventory. If this ability fails, you do not get the desired items and the target will have realized what you tried to do.
Ghost
- Unlock : Level 75
- Restriction : While in combat and for 3 turns
- Cast time : 3 turns
Concentrate on erasing your presence. After having stayed immobile and focused for 3 turns, this ability will make you completely silent and barely even noticeable. This state breaks if you ever lose focus, interact with someone, or use an item. If this state is broken by an attack that can deal a sneak strike, it will activate the sneak strike effect, even if the attack is done in plain daylight and comes from the target’s front.
Greatest pickpocket
- Unlock : Level 100
If you win an agility and luck confrontation against your target, this ability allows you to steal 1d8
small items from their inventory or any single item they aren’t currently holding, using, or wearing. If this ability fails, you do not get the desired items and the target will have realized what you tried to do.
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An unexpected attack. ↩
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This excludes things like leather, thick skin, fabric, woven, or plant-based armors. ↩
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You will know where they are, but not what they do or how they are triggered. ↩
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Obviously, things like moving out of range will still work. ↩
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By “immobile” I mean things like having a weapon against their throat and staying still, being asleep already, having their whole body be frozen, being chained or roped up, etc. ↩
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As long as one of your sense amongst your sense of smell, vision, hearing, or touch still work, this skill can activate and will succeed. ↩