Assassin
General description
The assassin is a class specialized in isolating and taking down individual targets without getting caught. Because of this, the assassin is most suited for players who want to play alone or to not rely on others.
Unique mechanic(s)
Assassins have massive amount of underwhelming skills, with a few strong skills that become completely overpowered when used together, allowing them to take down unaware targets that are far stronger than themselves instantly in the right situation. They also can steal items from other players or NPCs.
Recommended builds
Assassins should usually focus on their agility and luck stats, but they shouldn’t ignore their intelligence and crafting stats either.
Social status
Can read | Yes |
Can write | Varies |
Social status | Hated |
Knowledge of the world | Generally low |
Political understanding | Generally high |
Geographical knowledge | Generally high |
Known for | Being untrustworthy (unless paid, in which case, being extremely trustworthy). Owning and trading illegal items and taking part in the black market. Taking hits on people. |
Starting items
Budget: 100 pts
-
25 pts
Dagger1d4/2 * (2 * AGI + LVL * 25)
(Sneak strikes increase your statistical multiplier by 5) (Takes 1 less turn to pull out (but not to put away)) (Silent to pull out and put away) -
25 pts
Rapier1d4/2 * (3 * AGI + LVL * 20)
(If yourLUC
andAGI
are least twice as high as your target’s this weapon completely pierces armor) -
25 pts
Rusty short sword1d4/2 * (3 * STR + LVL * 25)
-
25 pts
Assassin’s bow1d4/2 * (2 * AGI + LVL * 25)
(Sneak strikes increase your statistical multiplier by 5) (Silent to pull out and put away) -
5 pts
Iron arrows (x10) (Increase a bow’s statistical multiplier by1
when used) -
25 pts
Black leather chest piece, hood or pants (40 defense) -
35 pts
Large black leather cape (25% dodge chance) -
15 pts
Smoke bomb (Makes any non-assassins in the area have a 50% chance of missing for 3 turns) -
10 pts
Flash bang (Makes any non-assassins in the area miss blind for 2 turns and deaf for 1 turn) -
5 pts
Bandages (stops bleeding, heals for 200 HP) -
1 pts
Coins (x6)
Multi-classing
Criterions
- Having agility be in your top 3 highest stats.
- Having luck be in your top 5 highest stats.
- Having a character who isn’t too keen on the idea of morality1
- Having some relations with criminal groups, the black market, assassins, or some other dubious characters.
Process
- Practicing some aspect of the assassin class for 20 turns (lock-picking, using daggers, sneaking around people, blackmailing, etc.)
- Getting hired and finishing an assassination job.
-
Even if your character’s main reputation is lawful good, as long as, in reality, your character is evil or neutral, this criterion will count as being met. ↩