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Assassin

General description

The assassin is a class specialized in isolating and taking down individual targets without getting caught. Because of this, the assassin is most suited for players who want to play alone or to not rely on others.

Unique mechanic(s)

Assassins have massive amount of underwhelming skills, with a few strong skills that become completely overpowered when used together, allowing them to take down unaware targets that are far stronger than themselves instantly in the right situation. They also can steal items from other players or NPCs.

Assassins should usually focus on their agility and luck stats, but they shouldn’t ignore their intelligence and crafting stats either.

Social status

Can readYes
Can writeVaries
Social statusHated
Knowledge of the worldGenerally low
Political understandingGenerally high
Geographical knowledgeGenerally high
Known forBeing untrustworthy (unless paid, in which case, being extremely trustworthy).
Owning and trading illegal items and taking part in the black market.
Taking hits on people.

Starting items

Budget: 100 pts

  • 25 pts Dagger 1d4/2 * (2 * AGI + LVL * 25) (Sneak strikes increase your statistical multiplier by 5) (Takes 1 less turn to pull out (but not to put away)) (Silent to pull out and put away)

  • 25 pts Rapier 1d4/2 * (3 * AGI + LVL * 20) (If your LUC and AGI are least twice as high as your target’s this weapon completely pierces armor)

  • 25 pts Rusty short sword 1d4/2 * (3 * STR + LVL * 25)

  • 25 pts Assassin’s bow 1d4/2 * (2 * AGI + LVL * 25) (Sneak strikes increase your statistical multiplier by 5) (Silent to pull out and put away)

  • 5 pts Iron arrows (x10) (Increase a bow’s statistical multiplier by 1 when used)

  • 25 pts Black leather chest piece, hood or pants (40 defense)

  • 35 pts Large black leather cape (25% dodge chance)

  • 15 pts Smoke bomb (Makes any non-assassins in the area have a 50% chance of missing for 3 turns)

  • 10 pts Flash bang (Makes any non-assassins in the area miss blind for 2 turns and deaf for 1 turn)

  • 5 pts Bandages (stops bleeding, heals for 200 HP)

  • 1 pts Coins (x6)

Multi-classing

Criterions

  • Having agility be in your top 3 highest stats.
  • Having luck be in your top 5 highest stats.
  • Having a character who isn’t too keen on the idea of morality1
  • Having some relations with criminal groups, the black market, assassins, or some other dubious characters.

Process

  • Practicing some aspect of the assassin class for 20 turns (lock-picking, using daggers, sneaking around people, blackmailing, etc.)
  • Getting hired and finishing an assassination job.

  1. Even if your character’s main reputation is lawful good, as long as, in reality, your character is evil or neutral, this criterion will count as being met.