Demi-humans
General description
Demi-humans are an incredibly diverse race consisting of humanoids with animal-like features and multiple minds. This race of generally nomadic beings is often seen as savages because of their unpredictable mental state and shape shifting abilities as well as their resemblance to animals, this stigma is only strengthened by their tendency to isolate themselves from other humanoids because of the risk they can pose, instead spending times in the wild with animals. However, this does not mean that they cannot live in cities, those who can hide their animal parts, with smart enough animals to coexist with them or that chain their animals can often be found in and around cities.
Unique mechanic(s)
Most of the time, demi-humans will play as a normal human character would, however, they will sometimes have the mind and/or body of their character be replaced with the one from one of their inner animals1 2, which are constantly trying to take over by draining their host’s racial points.
Physical characteristics
Weight | 50 to 100 kilograms3 |
Height | 1.5 to 1.9 meters4 |
Physical appearance | Demi-humans look mostly humans, but they can be distinguished because of the animal-like characteristics that they present because of the animals that inhabit them like fur, scales, feathers, horns, wings, extra limbs, a shell, a tail, etc5. These attributes can range from painfully obvious to barely noticeable. At least 1 physical characteristic must be present in a demi-human’s human form for each animal that inhabits them. These characteristics must also add to or change part of the human form, and cannot remove from it, for instance, by removing a limb, not have body hair, or removing vocal cords from a character’s human form6. |
Statistic characteristics
Increases
Reductions
Known for
Being savages, unpredictable and nudists.
Starting items
- Shape shifting clothing (10 defense) (Optional)
- Chain necklace9 (Optional)
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Since the players are in control of both their human and animal parts, this race is very roleplay heavy, often forcing them to make wrong decisions or to compromise on their actions and is not recommended for those who want to play optimally. ↩
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The number of animals in a character is decided by a throw of a
d4
, the specific animals and their personality are chosen by the player, but their gender will always be the same as yours unless you pick animals which have different or varying genders like Oysters. These animals have to be given a clear order from1
to4
. The same animal can be chosen multiple times; however, they will still be individually different (relations, personality). ↩ -
This weight is presented as a baseline, as it can vary outside of this range if characteristics that affect weight are present in a character. ↩
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This height is presented as a baseline, as it can vary outside of this range if characteristics that affect height are present in a character. ↩
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These parts cannot offer major benefits, for instance, any wings would be unfunctional, or only partially functional if many flying creatures reside in the same character and shells or scales will not offer or only offer minor defense on very specific parts of the body. ↩
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Some exceptions can be made, for instance, not having eyes can be allowed under certain circumstances. ↩
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Cannot be used on a stat that has already been increased or decreased. ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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This can include health or magic, but it has to make sense in relation to the chosen animals. ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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A magic necklace or crown (akin to flower crowns) made from chains that creates a prison of sorts in your mind, stopping the Savagery, Disfigurement, and Shapeshift skills from ever being activated as long as it is worn, however it does not stop your racial points from decreasing over time (even letting them go into the negatives), it also makes your animal parts more stressed and aggressive. ↩