Abilities
Passives
Savagery
- Unlock : Level 1
Before the start of every turn you lose 1d6 racial points. If after a roll, the racial point’s value of a character is less than 1
1, you have to roll a d4
to see which of your character’s animals you will have to turn into2. Turning into an animal this way does not take a turn, however, turning back into a human does makes you very dizzy for a turn. While in animal form, the animal which as been let out’s mind will take over your character’s actions and you will regenerate 20
racial points per turn, once you reach 100
3, you will turn back into your human form. When you transform, any items that are not shape shifting (or attached to a shape-shifting item) will fall off your body and be dropped. While in animal form, your character is partially conscious of what is happening around them4.
Fractured mind
- Unlock: Level 1
Every animal that is part of a demi-human want freedom, and thus, affect their mental state. Before the start of every turn, after throwing your racial point change dice, throw one d20
, if it falls on a number assigned to an animal, you will be able to fully communicate with said animal and be influenced by its desires until the end of your turn5. Whenever this happens, you regenerate 10
racial points. You can also purposefully let a random6 come out of your subconscious for a turn, doing so also allows you to communicate with said animal for the duration and make it influence your actions for that turn, however this does not regenerate any racial points.
Domination
- Unlock: Level 100
You have now mastered your transformation and can now decide into which animal you want to transform7.
Actives
Indulgence
- Unlock: Level 10
You have started to understand your abilities better, and thus, can somewhat let your animalistic impulses loose, increasing your racial point loss from 1d6
per turn to 1d12
per turn. This skill can be turned on and off on demand and do not count as an action.
Restraint
- Unlock: Level 10
You have started to understand your abilities better, and thus, can somewhat limit your animalistic impulses, reducing your racial point loss from 1d6
per turn to 1d4
per turn. This skill can be turned on and off on demand and do not count as an action.
Shapeshift
- Unlock: Level 25
When your animals are getting closer to coming out themselves, you are able to let go of your human form on purpose, letting out a random8 animal within you come out pre-emptively. This skill does not count as your action for the turn; however, you cannot act while transforming, which takes one turn. After the transformation is over, until your racial points reach 100
, you will regenerate 20
racial points per turn. To use this skill, your racial points must be under 50
.
Disfigurement
- Unlock: Level 50
Partially let out your animal form. This skill lets you completely turn certain parts of your body that you decide into their counterparts from a random8 animal that inhabits you, the parts that will be turned must be chosen before the animal is decided on. Additional body parts like wings, tails or additional limbs appear only if you transformed the body parts they are meant to be connected to, so, for instance, to develop wings from a bird, you would need to have decided to transform your body. Your head cannot be swapped out while using this skill. Using this skill does not count as your action for the turn, however, you cannot act while transforming, which takes one turn. Parts that are transformed will act according to the animal’s will, however you can fully communicate with the animal that came out while this transformation is going on. Once you are done transforming, as long as this skill is active, you will lose 1d20
racial points per turn, and this skill will only end once you fully transform into an animal by activating Savagery or Shapeshift.
Takeover
- Unlock: Level 75
You have now mastered your transformation and can turn back into your human form at any time8. This skill requires your racial points to be above 40
to be used and turning back into a human makes you extremely dizzy for 1
turn and dizzy for another.
-
This value can go into the negatives. ↩
-
Your health and stats stay the same whatever your form, however, animals can only speak in their own languages and their attacks and armors’ depend on their species and your level, these can vary depending on the animal’s personality and experience and have no formal rules surrounding their values. ↩
-
This number is a hard cap which cannot be increased in any way. ↩
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Conversely, your inner animals are partially conscious of what is happening while you are in human form. ↩
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As previously noted, animals are only partially conscious of their surroundings while you are in human form, and thus, will not know the full circumstances they are in even if they are intelligent enough to do so, they will only know the general situation you are currently in. ↩
-
As per usual, this is decided via a
d4
throw. ↩ -
This includes Disfigurement but not Fractured mind. ↩