Archer
General description
The archer is a great starting class, being pretty self-descriptive. Archers offer continuous ranged damage as well as skills adapted for fighting against more powerful enemies than themselves.
Unique mechanic(s)
Archers have two distinct types of skills.
Spells, that imbue their arrows with magic, increasing their damage output and allowing them to deal with a variety of different situations, and pacts, which are powerful abilities with devastating effects on both themselves and their enemies.
Recommended builds
Archers should focus on increasing their agility and magic to gain damage with both their normal bow attacks and their magic. They should also use lighter armor with focus on enchantments to synergies with their natural affinity with situational adaptability.
Social status
Can read | Yes |
Can write | Varies |
Social status | Respected |
Knowledge of the world | Moderate |
Political understanding | Basic understanding |
Geographical knowledge | Somewhat knowledgeable |
Known for | Being capable at survival, hunting and often having relations with questionable fellows. |
Starting items
Budget: 100 pts
-
25 pts
Bow (Acc. 75%)1d4/2 * (4 * AGI + LVL * 20)
-
25 pts
Great bow (Acc. 100%)1d4/2 * (5 * AGI + LVL * 20)
(Takes 2 turns to pull out and put away) -
5 pts
Iron arrows (x10) (Increase a bow’s statistical multiplier by1
when used) -
25 pts
Rusty short sword1d4/2 * (3 * STR + LVL * 25)
-
25 pts
Rapier1d4/2 * (3 * AGI + LVL * 20)
(If yourLUC
andAGI
are least twice as high as your target’s this weapon completely pierces armor) -
25 pts
Dagger1d4/2 * (2 * AGI + LVL * 25)
(Sneak strikes increase your statistical multiplier by 5) (Takes 1 less turn to pull out (but not to put away)) (Silent to pull out and put away) -
50 pts
Chainmail hood (60 defense) -
50 pts
Chainmail body armor (60 defense) -
25 pts
Leather hood (40 defense) -
25 pts
Leather body armor (40 defense) -
5 pts
Bandages (stops bleeding, heals for 200 HP) -
1 pts
Coins (x2)
Multi-classing
Criterions
- Having agility be in your top 3 highest stats.
- Having magic be in your top 5 highest stats.
- Have some experience with bows and thrown items.
- Have the ability to use magic
Process
- If you are unable to use magic, train your mana until you can materialize it (10 non-consecutive turns with a magic user of tier 2 or higher)
- Train with an archer or mage for 10 turns until you are able to attach your magic onto your arrow tips (counts towards bow training time).
- Train with a bow or thrown items for at least 20 turns while under tutelage from a proper archer.