Abilities
Passives
Spatial Reserve
- Unlock : Level 1
As a dimensional, your body has the innate ability to store abnormal quantities of spatial energy. You can have up to 100 + LVL * 10 racial points stocked up.
Spatial Capture
- Unlock : Level 1
Dimensionals have the unusual ability to use the muscle like fibers that serves as their skin as a sort of net to let spatial energy enter their bodies without being able to come back out of them, giving them the ability to create a store of this energy. You regenerate 10 + LVL racial points at the start of every turn.
Actives1 2 3 4
Anomaly
- Unlock : Level 1
You focus your spatial energy into a simple but efficient line, allowing single use one-way5 travel that lasts until the start of your next turn. This spell takes 2 turn to cast and costs 20 racial points per map tile of movement. This portal’s destination can be loosely defined by the direction and length of the line of spatial energy; thus, specific locations are impossible to reach consistently; these portals will teleport people who enter them randomly6 within the desired tile7. Walking into the portal does not count as your action for the turn.
Spatial Distortion
- Unlock : Level 10
Having experience, you are now able to create a rope made of multiple twisted lines of special energy. This creates a one-way portal that can be used by groups of people (up to 8) after a 3 turn cast time. This portal costs 50 racial points per tile of movement to create and lasts 2 turns. It cannot be closed on demand. Even though this spatial link makes sure to transport everyone to the same area by twisting different lines of energy together, the exits aren’t stuck together, and so, everyone who walks through this portal will get transported to a different location8 within the same map tile.
Departure
- Unlock : Level 25
Quickly construct a link between two places in the world, though at the cost of efficiency, instantly creating a portal that can be used by one person at the initial cost of 100 racial points, plus 50 racial points per tile of movement. Both sides of the portals can be used as entrances. Creating this portal doesn’t count as your action for the turn and it can be done multiple times per turn. Portals last until the start of your next turn. The destination of these portals is almost always safe.
Exodus
- Unlock : Level 50
Release great amounts of dimensional energy, creating a semi-permanent link between two locations, making an unlimited use, two-way portal that lasts 3 turns. This portal takes 5 turn and 50 racial points per tile of map movement to create. The portal’s exit can either be a random location within a certain tile, or, for the cost of an additional 10 racial points per tile of movement, can teleport you to an exact location within a tile9. Because of the way energy is haphazardly released, the portal’s location can be felt by creatures within the same tile.
Nowhere
- Unlock : Level 75
With your greater control of spatial energy, you are able to create an entrance that leads to a path that ends at its entrance, allowing you to create single-use portals that simply dematerialises whoever enters them until they break down. Upon breaking down, people inside “Nowhere” simply rematerialize. Anyone inside this loop cannot take damage, heal, think, or be affected by anything. These portals can be created instantly without counting as an action, lasting until you close them10 or until you run out of racial energy, these portal can even be created outside of your own turn to absorb yourself into “Nowhere”. Creating “Nowhere” costs 300 racial points to open and costs 150 racial points to keep open at the start of every turn.
Black hole
- Unlock : Level 100
Forcefully distort the spatial energy around you, making every entity within your current tile aware of each other’s presence and making distance completely irrelevant (within the limits of the current tile), turning any distance into melee range, but also far enough away to use ranged attacks while also making every AOE effect irrelevant for the next 3 turns (except tile-wide AOEs) for the next 3 turns. This costs 1000 racial points to use and takes 3 turns to cast, if your focus breaks during this time, your racial points will still be consumed.
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If you want to understand how the portals work: Dimensionals essentially take the special energy in their surroundings to create a line made of the compressed energy with an opening on both sides, walking into the opening dematerialises you, turning you into spatial energy that fits into the line, moving at immeasurable speeds until you reach the other side, where you rematerialize. Portals are extremely reflective and fragile, with a blueish tint, and it is impossible to see through them. ↩
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All portals are three meters high, one meter wide and can break very easily if one of their sides is hit. ↩
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Objects thrown into a portal that aren’t touching someone count as an individual entity that passed through and take a charge of the portal. ↩
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Every turn used to create a portal increases either
CRAorINTE(the player choses) ↩ -
Only the side from which the portal was cast can be used as an entrance, however, until someone fully enters the portal, they can always back out of the portal. ↩
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This also means that anything such as enemy spawn chance dices have to be rerolled when someone enters the portal. ↩
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A tile is a 3KM² area. ↩
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This means that a dice for events such as enemy spawn has to be thrown for each person that walks through a portal. ↩
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This can be a type of location (safe area, shore, next to a landmark), but if the chosen location is a specific landmark, luck and intelligence will determine if you will even be able to land in the right place, if you are unable to, you will instead be teleported to a random location within the landmark’s tile. ↩
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You cannot close “Nowhere” while inside of it since you cannot think or act. ↩