Nature mages
Nature magic allows you to be the root of your team by using your wide variety of support magics and by taking advantage of the environment around yourself.
Passives
Photosynthesis
- Unlock : Level 1
Your basic health and mana regeneration1 are increased by 5% while standing in sunlight.
Nature’s Love
- Unlock : Level 25
Having control over plants, you have developed immunity to most plants and mushroom related infections and drugs.
Actives
Thorn Fist
- Tier 1 nature magic
Summon thorns from your skin before punching a target, dealing 1D4/2 * ((MAG + CRA) * 1.5 + LVL * 20) nature elemental damage.
Log Blast
- Tier 1 nature magic
Create a ball of thorns which you launch at a target, dealing 1D4/2 * ((MAG + CRA) * 1.5 + LVL * 20) blunt physical damage.
Rose’s Embrace
- Tier 2 nature magic
- Mana cost : 300 mana
Summon a quickly growing thicket of vines at a non-flying target’s feet, stopping them from moving for 2 turns. The movement lock ends if, at the start of one of the target’s turns the target is able to win a STR or AGI confrontation against your (CRA + MAG) / 2. After being hit by this spell at least once, targets start to anticipate it, allowing them to more easily dodge it. When this spell is cast on a target who was hit by it before, the spell will only last a single turn and the condition to escaping changes to a STR or AGI confrontation against your (CRA + MAG) / 4.
This spell can be cast on as many target as you want in a single turn, though the mana cost increases additively for each target.
Canopy
- Tier 2 nature magic
- Mana cost : 500 mana
- Cast time : 1 turn
Grow a Tentleaf, a rare plant that produces giant leaves that take on the color of their environment and rest on each other, forming a small hidden enclosed space with a single opening, with its flower being found on the inside.
The flower’s pollen is known to have quite a few medicinal uses, as those who inhale it have an increased rate of healing, relax and become more focused.
Any creature that rests inside the Tentleaf regenerates an additional 10% health and mana per turn, has any disease or addiction’s duration go down twice as fast and can read at double their usual speed. If an entire party is inside a Tentleaf, the peace level is increased by 2, the risk level is decreased by 2 (making fortuitus encounters more likely and undesirable ones less likely) and the party will be camouflaged, making it less likely that outside creature will notice you.
Loaire’s somniferum
- Tier 3 nature magic
- Mana cost : 1500 mana
Grow a handful of Loaire’s somniferum, a purple flower ending in a pod filled with a white glue-like liquid. The liquid, often referred to as Loaire’s euphoria is known as an astonishingly strong quickly acting pain reliever that also leads to a state of light-headedness, though it has never been mass-produced as it turns yellow and rots away within hours of being extracted from the pod.
Drinking Loaire’s euphoria completely numbs pain, while also making the drinker fearless, more receptive to others and reducing their INTEL and all three social stats by 50% for 5 turns.
Pulmonum interrumpens
- Tier 3 nature magic
- Mana cost : 500 mana per turn
Using nature mana, grow and maintain Pulmonum interumpens mushrooms on and around yourself which release toxic spores that infect any creature hostile to you within melee range. The mushrooms take one to mature, until mature they cannot produce spores.
Creatures who breath in the spores develop Pulmonary Lag, a disease caused by the mushroom growing in their lungs. Pulmonary Lag limits breathing, reducing STR and AGI by 25% and increasing mana usage by 25%. Pulmonary Lag also causes the diseased to lose 10% of their health every time they try to take a magically2 or physically intensive action and causes the diseased to fall unconscious if they take magically or physically intensive actions two turns in a row.
Pulmonary Lag doesn’t affect creatures with 40 LUC or more. Pulmonary Lag can be simply cured by not taking any physically demanding actions or using any magic for 10 turns or by resting for 5 turns. Pulmonary Lag can also be cured by breathing in air outside the range of -20 to 50 degrees Celsius.
Hirsutella Sanguis
- Tier 4 nature magic
- Mana cost : 2000 mana
Produce a pod as hard as steel filled with parasitic spores from your palms that shoot out at a target. If the pod is able to pierce the target’s armor3 and make contact with the target’s skin, it will borrow into the target. Once borrowed the spores will bloom and start to grow inside the target, piercing their veins and leeching off their blood.
Once infected, the target loses the ability to passively regenerate health4 and has all instances of healing reduced by 50%. Until treated, a few Hirsutella Sanguis (small hairy light-purple stems) will push their way out of the target’s skin every turn, causing the target to take 5% of their health as damage every turn.
People with more than 70 luck are immune to this infection. The infection goes away after 10 turns, it can be treated by all versions of Prayer or God's Hand or by staying outside the range of ‑20 to 50 degrees Celsius. The diseased will spread the parasite to 1 creature within melee range every turn.
Nature’s Guardians
- Tier 4 nature magic
- Cooldown : 6 turns
- Mana cost : 2500 mana
Produce 2 Nature’s Guardians, flowers that evolved to catch small birds with their extremely thick leaves that quickly react to sound to try and catch sources of it coming from specific directions. The 2 immobile flowers can be summoned around a target’s current location to react to incoming attacks by blocking them with their leaves; as long as the target doesn’t move, the flower will automatically catch attacks coming from the outside aimed at the target.
Each Guardian has 1D4/2 * ((MAG + CRA) * 1.5 + LVL * 15) health.
Gift of Self
- Tier 5 nature magic
- Cooldown : 10 turns
- Mana cost :
50%of maximum mana - Cast time : 2 turns
Infuse part of yourself into a seed that can be planted into bodies; when planted into a body part connected to a missing limb, the seed will grow back into the shape of said limb as long as the receiver shares a similar body to yours. Creating a Gift of Self costs 10% of all your base stats; whoever receives the Gift of Self gains the sacrificed stats as temporary stats that last until the limb is destroyed. Gift of Self can be used on yourself.
Nature’s Treasure
- Tier 5 nature magic
- Cooldown : 10 turns
- Mana cost : 2500 mana
- Cast time : 1 turn
Artificially produce a Nature’s Treasure, a flower composed of extremely large and thick leaves that cover a closed pinkish bulb. This flower usually takes years to grow and only blooms for around 5 minutes in its entire lifetime, during which it opens up its bulb and releases an aromatic mist known to have incredible healing properties. Every creature who breaths in the mist heals for 1D4/2 * (MAG * 7 + LVL * 20), while also calming down and becoming mostly numb to pain.
Gaia’s Love
- Tier 6 nature magic
- Cooldown : 60 turns
- Mana cost : 10000 mana
- Cast time : 2 turns
Release huge amounts of nature mana into the ground, creating a Tree of Peace, a tree which is then able to generate its own, essentially endless, supply of mana by absorbing the mana from the earth itself. The Tree forces a Life Pact, which is known by every creature affected by it, upon every creature within the map tile that lasts until the Tree’s death and makes any and all acts of violence result in instant death. The Tree lasts 10 turns.
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This skill is mutually exclusive with Sun’s Blessing. ↩
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Magically intensive actions are actions which costs
20%or more of the diseased mana in a single turn. ↩ -
The seeds can pierce armor that is [super light], [light] or [normal and not (+1) or higher]. ↩
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Targets can still actively regenerate health. ↩