Chaos Mage
Chaos attribute magic specializes in affecting the minds of its targets. It can be used to create illusions, disrupt the senses, or cause different mental effects such as rage, blindness, or insanity, however, it is noticeably weaker than other types of magic, however, it more than makes up for it from all the lockdown and utility it offers.
Passives
Dual Cast
- Unlock : Level 50 and knowing at least one tier 4 chaos spell
The overwhelming amount of magic surrounding you makes it so that whenever you cast a chaos spell, you end up accidentally creating an illusionary double of yourself that copies your movements for 1 turn, making it so that any single-target attacks will have 50% chance to miss1.
Fractured Identity
- Unlock : Level 100 and knowing at least one tier 5 chaos spell
You are now able to freely produce an illusion to change your appearance, the sound of your voice, and your smell, to anything even slightly similar to yourself passively. This means that the effects from the illusions resulting form this skill always stay on, even while your magic is disabled, if you are unconscious or if you are killed!
Actives
Headshot
- Tier 1 chaos magic
Throw a ball of condensed chaos magic that deals 1D4/2 * (3 * MAG + LVL * 20)
chaos elemental damage and appears to whoever it’s targeting to be the decapitated head of a member of their race. Since, to give a more authentic feel to this illusion, you have to lob your magic projectile instead of simply throwing it towards your target to make it look like it has weight, it has only 50% accuracy, however it lingers for one turn, and if your target tries to pick up the head, they will take the spell’s damage. The sight of the decapitated head will lead to different results depending on the nature of the target, for instance, they might hesitate, become enraged, afraid, thrilled, or even not care at all.
Snake Fist
- Tier 1 chaos magic
Extend your fist with chaos magic, making it look like you turned your hand into a snake’s head to whoever you are trying to punch. Hitting your target will make them take 1D4/2 * (3 * MAG + LVL * 20)
chaos elemental damage and believe they have been poisoned, making them feel weak for the next 3 turns.
Arrow Volley
- Tier 2 chaos magic
- Mana cost : 300 mana
Throw a volley of small chaos projectiles into the sky, letting them fall onto a target area with a radius of 10 meters in an act similar to carpet bombing, dealing 1D4/2 * (3 * MAG + LVL * 20)
chaos elemental damage to everyone in that area. These projectiles will appear to be arrows and will cause what feel like real physical injuries to people who don’t see through the illusion.
Mirage
- Tier 2 chaos magic
- Mana cost : 200 mana per turn
Precisely wrap yourself with chaos magic, making you look like, smell like, sound like, and physically feel like the person everyone who can currently see you feels closest to2. During this time, you are unable to attack, however, the illusion’s movements are independent of your own3, allowing you to do things like changing armor, pulling out weapons, and using items while you illusion seems to be doing something else4. (During this time, you are unable to attack)
Acid Shot
- Tier 3 chaos magic
- Mana cost : 1000 mana
Shoot out a sticky ball of lingering chaos magic that looks like a ball of extremely sticky, thick and corrosive acid. Upon contact, this spell will look like it splashed onto whatever it touched, sticking to it while slowly dripping away and eating away at whatever piece of equipment (or body part) it stuck to5. This spell lasts 3 turns, and deals 1D4/2 * (3 * MAG + LVL * 20)
chaos elemental damage per turn to its target, but if it stuck onto a piece of armor, unequipping it will stop the damage from happening. This skill also causes its target to believe to have received physical damage in the form of burns and to panic unless they see through the illusion, this effect becoming stronger the closer to direct body contact the magic projectile is.
Poison Bomb
- Tier 3 chaos magic
- Channel time : 1 turn
- Mana cost : 600 mana per turn6
Spread chaos magic all around yourself, making it take the form of a thick dark-green gas with a smell reminiscent of rust in a 20-meter radius around you. Once the channel time is over and you have spread enough gas to completely hide yourself, you can start doing other actions while still casting this spell. This spell makes it impossible to pin down your exact location from outside of its radius, but it also limits your own vision in a similar way. People who breath in the magic you spread will take MAG * 5
chaos elemental damage with 100% armor piercing and start to feel dizzy, reducing their accuracy by 25%. The fog won’t have a smell or make you dizzy if you realized it’s an illusion, while also only dealing half damage, however, it will deal double its usual damage to people who are physically exhausted or panicked.
Reality Distortion
- Tier 4 chaos magic
- Mana cost : 3000 mana
- Duration : 3 turns
Charge a specific target with chaos magic, allowing you to temporarily take over their sense of smell, hearing, and sight. While Reality Distortion is active, you are able to change elements from your target’s perception of reality. This means that, while you cannot make someone smell something that isn’t there, not smell something at all, make things appear or disappear from their sight, or make them hear or be unable to hear specific things, you can exaggerate or lessen sounds and smells to extreme degrees, you can displace where smells or sounds seem to come from, you can add random noise onto smells or sounds, you can make distances seem infinitely long or short, you can make things appear to be at the wrong locations, you can make things smaller or larger than they should be, etc. This skill is effective even against targets who are able to realize you are producing an illusion.
Eye of God
- Tier 4 chaos magic
- Mana cost : 5000 mana
- Duration : 4 turns
Summon The Eye of God, a giant eye with a diameter of around 25 meters that appears 200 meters behind or above yourself. The Eye of God sees all and knows all. When someone looks directly at The Eye, they become deaf and blind to anything other than themselves, you, and The Eye. You gain a 50% bonus to INTI
and MAG
against affected parties and are able to know exactly what they are currently thinking. This spell’s active effect dissipates if the eye disappears, or if an affected party takes notice of the use of illusion magic. The Eye dissipates preemptively if you lose focus or use Apocalyptic Sightings.
Apocalyptic Sightings
- Tier 4 chaos magic
- Mana cost : N/A
Make use of The Eye’s knowledge to project the worst possible reality into the minds of all those affected by it. When used, Apocalyptic Sightings causes everyone currently affected by Eye of God’s active component to see a vision of their worst nightmare as long as your INTI
is higher than theirs. You do not know what is shown to your targets. This spell also deals 1D4/2 * (MAG * 5) + LVL * 20)
chaos magic damage and causes major internal wounds to enemies, these wounds will stop bleeding the moment the spell is over, however they can still lead to death trough things such as reopening from movement (causing the target to take the spell’s damage again) or infections. This skill can only be used from the second turn of Eye of God’s use onwards. Using this skill makes The Eye disappear.
Ventriloquism
- Tier 5 chaos magic
- Mana cost : 2500 mana on cast + 2000 mana per use turn
- Cast time : 2 turns
Create long, infinitely elastic, unbreakable threads of chaos magic going from your hands to all over a target’s body for one turn, damage received is doubled during this time and taking any damage will stop the spell’s use. These threads allow you to make your target quickly fly to move around, to make them use any skill they know, to swing any weapon they are currently holding, or to move any of their limbs7. This skill will take up your turn and will require you to confront your INTI
against your target’s INTE
, and as long as they aren’t able to win this confrontation, breaking the threads in the process, you will be able to control their body during their turn by waving your hands around. Alternatively, the threads can also be broken by brute force by whoever this skill is being used on as long as they win a confrontation of their STR
against your MAG
, however, doing so will damage their muscles and make them take 1D4/2 (8 * MAG + LVL * 20)
chaos elemental damage. This skill can also be used to put strain on your target’s body during turns they aren’t using a skill or attacking8, making them take 1D4/2 * (4 * MAG + LVL * 20)
chaos elemental damage per turn.
Chaos Storm
- Tier 5 chaos magic
- Mana cost : 2000 mana per cast turn, 2000 mana upon use
- Cast time : 2 turns
- Duration : 3 turns
- Cooldown : 10 turns
Spread chaos magic in a wide area around yourself, causing it to start to rain a sort of purple slimy ooze in your vicinity9. Anyone that comes in contact with the slime with an exposed body part will take 1D4/2 * (MAG * 4 + LVL * 20)
chaos elemental damage from said body part deforming and growing in unnatural ways. The slime also causes emotions to be exacerbated, making anger become rage, sadness become depression, happiness become bliss, etc.
Mass Hysteria
- Tier 6 chaos magic
- Mana cost : 10’000
- Duration : 10 turns
- Cooldown : 140 turns
Put up a curtain of chaos magic over an entire map tile (3 KM x 3 KM area), making it impossible to get out of the tile10 and causing every living creature inside of it except yourself to go insane in various ways11 unless they have more INTE
than you have INTI
for the duration of half a day (10 turns). While this skill is active, your ability to create illusions also greatly increases, allowing to make people see, hear, smell, or feel almost anything, and you gain 1000 mana regeneration per turn.
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Because this miss chance is caused by your attacker trying to hit the wrong target, it works even if a weapon that is assured to hit is used, since technically the target (the illusion) will be hit. ↩
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This can also make look like someone who’s dead. ↩
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How the illusion moves its body and limbs can be different from how you do it, however, it will always be exactly where you currently are, and everyone’s separate illusions have to do the same movements. ↩
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While your illusion can be touched, your real body still also exists, meaning that if you try to steal something from someone and fail, they will have felt your hand touching them. ↩
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In reality, the mana will simply spread around where it first hit, dealing continuous damage while slowly fading away. ↩
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The channel turn used to start spreading the magic also costs 600 mana. ↩
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Your target will however still be able to freely talk, with the most you can do against that being forcing them to close their lips together. ↩
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You can use this effect during turns you move them around. ↩
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During combat, this spell generally affects everyone currently engaged, while out of combat, it affects about one tenth of a map tile. ↩
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This includes blocking things such as teleportation. ↩
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Depending on the creature’s personality, it might go berserk, hide in a corner and cry, start to scream and run around, hurt themselves, break things around them, force others to do things, etc. ↩